This is mainly for jotting down my notes, but I would like feedback as well.
Ok, I was playing VVVVVV on the computer a couple weeks ago. Today I was reading some omnimaga threads and I think I can implement some of this to the game.
Some ideas/things I will need to figure out:
*storing the levels
*deciding if it is worth it to display the name of the level
*making a main loop that does a getkey<30 (got this from some game called GraVitY, or something like that)
*Implementing the vertical and horizontal "flippers"
*making "," and " ' " be the spikes
*choosing a character to be the floor/ceiling
*Making an interesting border for logs/other messages
*making the portals
*deciding what the character will look like (I kinda like the look of this character except when it is flipped http://ourl.ca/3331 )
*I also would maybe like to implement the idea of having the things be ascii but shifted one to the right like this http://ourl.ca/3816
If I think of more I will edit them in my post. Any suggestions, questions, and comments welcome
Ok, I was playing VVVVVV on the computer a couple weeks ago. Today I was reading some omnimaga threads and I think I can implement some of this to the game.
Some ideas/things I will need to figure out:
*storing the levels
*deciding if it is worth it to display the name of the level
*making a main loop that does a getkey<30 (got this from some game called GraVitY, or something like that)
*Implementing the vertical and horizontal "flippers"
*making "," and " ' " be the spikes
*choosing a character to be the floor/ceiling
*Making an interesting border for logs/other messages
*making the portals
*deciding what the character will look like (I kinda like the look of this character except when it is flipped http://ourl.ca/3331 )
*I also would maybe like to implement the idea of having the things be ascii but shifted one to the right like this http://ourl.ca/3816
If I think of more I will edit them in my post. Any suggestions, questions, and comments welcome