As Kerm suggested I am cross posting this from Omnimaga.
I have managed to create a 4 level grayscale, polygon 3d star fox. I've only been working on it about a week. But it is still awesome.
A few days ago, I searched polygon 3d graphics on google, once I got the general idea for how they are stored in memory, I made a wire frame program. I realized how easy it actually was because I had a 3d cube on my calculator in about two hours, so then I thought, star fox? To make this work, it had to be grayscale because without it, you couldn't see anything. To accommodate this, I changed the screen to 48 by 48. Then after a long while of creating an arbitrary triangle and a quadrilateral drawer. I had 3d graphics.
Every thing in the game is super easy to change, I can add new objects, change the level, and make the enemies better.
Here are some general specs on the game:
48x48 screen
60 hz 4 level grayscale
The rest of the screen is updated at 7.5 hz.
Gameplay is held at 15 fps for now.
Each "tile" is 48x48
The tilemap is 9*12. (deeper than wide)
This is the most recent addition to the game was the barrel roll as you can kind of tell from the screenshot.
I have managed to create a 4 level grayscale, polygon 3d star fox. I've only been working on it about a week. But it is still awesome.
A few days ago, I searched polygon 3d graphics on google, once I got the general idea for how they are stored in memory, I made a wire frame program. I realized how easy it actually was because I had a 3d cube on my calculator in about two hours, so then I thought, star fox? To make this work, it had to be grayscale because without it, you couldn't see anything. To accommodate this, I changed the screen to 48 by 48. Then after a long while of creating an arbitrary triangle and a quadrilateral drawer. I had 3d graphics.
Every thing in the game is super easy to change, I can add new objects, change the level, and make the enemies better.
Here are some general specs on the game:
48x48 screen
60 hz 4 level grayscale
The rest of the screen is updated at 7.5 hz.
Gameplay is held at 15 fps for now.
Each "tile" is 48x48
The tilemap is 9*12. (deeper than wide)
This is the most recent addition to the game was the barrel roll as you can kind of tell from the screenshot.