I got kinda bored one day, with the lack of ideas for programs/games to make, so I started writing stuff in Basic using only the answer variable. I ended up with one (finished) game, boulder dodge (aka ZZZZZ.8xp), and a game I was going to make kinda like elmgon (the engine that is, which isn't quite finished). I haven't really done too many projects lately I've noticed... so here they are ^^
ZZZZZ.8xp - Boulder dodge, use the arrow keys to move, and avoid the "*". It uses the list "ZHIGH" to store the highscore
ZZZZ.8xp - The elmgon "clone"?, use arrow keys to move, up to jump, and press alpha then an arrow key to shoot a laser (Not finished D. I plan to add more and finish it soon.
ZZZGTMAP.8xp - a major slowdown in my code, checks for a collision for the lasers
ZZZMAPS.8xp - contains the maps for the program
Note: I cheated a little bit in the elmgon "clone", it uses for() loops to initilize variables, but it keeps answer in tact throughout the program ^^. Oh, and I call it an elmgon "clone" because it was just inspired by it, its not meant to cause competition, I was just bored and loved the way you moved around in elmgon.
Get the programs here
ZZZZZ.8xp - Boulder dodge, use the arrow keys to move, and avoid the "*". It uses the list "ZHIGH" to store the highscore
ZZZZ.8xp - The elmgon "clone"?, use arrow keys to move, up to jump, and press alpha then an arrow key to shoot a laser (Not finished D. I plan to add more and finish it soon.
ZZZGTMAP.8xp - a major slowdown in my code, checks for a collision for the lasers
ZZZMAPS.8xp - contains the maps for the program
Note: I cheated a little bit in the elmgon "clone", it uses for() loops to initilize variables, but it keeps answer in tact throughout the program ^^. Oh, and I call it an elmgon "clone" because it was just inspired by it, its not meant to cause competition, I was just bored and loved the way you moved around in elmgon.
Get the programs here