- Metroid Infinity
- 30 Jan 2010 10:26:23 pm
- Last edited by CDI on 31 Jan 2010 09:17:58 am; edited 1 time in total
Alright, felt like the topic over at MaxCoderz was [ and has been ] stale. So I guess posting this here where everyone can see it, may not be such a bad idea.
For those of you that have been chilling in SAX/IRC [ #ti on efnet! join it, love it! ] chat you probably have seen me picking back up on Metroid Infinity some. I don't know how far this will go this time. But I am at least working on something, right?
Anyway, what I have so far:
This is the game itself
And here is a quick screenshot.
This is a link to a screencap of the game.
So, now for my questions. How should I handle the HUD? [ mockups preferred, any suggestion accepted ] And I really don't want to change the entire map/mapping engine. So making it 7x12 or 8x8 or something like that per screen would suck :/
Should I have it be more open exploration like Super Metroid, or enclosed underground dwelling like NES Metroid?
How bad [ in your opinion ] does the engine slow down [ if at all ] when enemy AI is on-screen? Be brutally honest
Oh and if you have sprites you feel should be in the game that aren't on the spritesheet the game uses [ Pic1 ] then feel free to post them here! I am still in need for some good boss sprites, and perhaps a good chozo statue or something. Anything really.
For those of you that have been chilling in SAX/IRC [ #ti on efnet! join it, love it! ] chat you probably have seen me picking back up on Metroid Infinity some. I don't know how far this will go this time. But I am at least working on something, right?
Anyway, what I have so far:
- A decently fast platforming engine [ it slows down with AI on the screen, which bugs me ]
- 3 different kinds of AI enemies. That can be killed!
- Obtainable items! [ gun and morph ball ]
- Openable doors [ shoot to open ]
- Pretty large map [ in reality, it's as many screens as my original Metroid was [ almost ] ]
- Adjustable jump height, togglable rain.
This is the game itself
And here is a quick screenshot.
This is a link to a screencap of the game.
So, now for my questions. How should I handle the HUD? [ mockups preferred, any suggestion accepted ] And I really don't want to change the entire map/mapping engine. So making it 7x12 or 8x8 or something like that per screen would suck :/
Should I have it be more open exploration like Super Metroid, or enclosed underground dwelling like NES Metroid?
How bad [ in your opinion ] does the engine slow down [ if at all ] when enemy AI is on-screen? Be brutally honest
Oh and if you have sprites you feel should be in the game that aren't on the spritesheet the game uses [ Pic1 ] then feel free to post them here! I am still in need for some good boss sprites, and perhaps a good chozo statue or something. Anything really.