1. Apartments- 3 apartments with different themes, connected by a hallway. You'd start in an average looking one, there'd be one on one end of the hall with ponies and rainbows, and other crap considered to be "girly", and a third one on the opposite side that plays host to a grisly murder scene.
2. Cruise Ship- As much as I'd love to have a full-size Spirit-class Panamax Merchant Ship(such as the Carnival Miracle), I don't think that would be feasible in this engine. So, I'd go with something smaller, probably less than half that size, which could still be very expansive for a minifigure, but not make the user's CPU cry blood. It would have several staterooms, allthough perhaps only one of each type would be accessible, some kind of dining room, a promenade, and of course a deck with a pool or two.
Now, I've heard of something called "zoning" I have no idea what this is, and I don't think I've ever used this before, but if it could reduce strain on most people's machines enough to make said full-size ship even remotely playable, I'd love to learn how to use it.
2. Cruise Ship- As much as I'd love to have a full-size Spirit-class Panamax Merchant Ship(such as the Carnival Miracle), I don't think that would be feasible in this engine. So, I'd go with something smaller, probably less than half that size, which could still be very expansive for a minifigure, but not make the user's CPU cry blood. It would have several staterooms, allthough perhaps only one of each type would be accessible, some kind of dining room, a promenade, and of course a deck with a pool or two.
Now, I've heard of something called "zoning" I have no idea what this is, and I don't think I've ever used this before, but if it could reduce strain on most people's machines enough to make said full-size ship even remotely playable, I'd love to learn how to use it.