Can you help with TBG/Freebuild?
Absolutely, love to do some coding
 21%  [ 9 ]
Absolutely, mapping/artwork/interface
 28%  [ 12 ]
No, but I look forward to playing
 45%  [ 19 ]
I have no interest in this
 4%  [ 2 ]
Total Votes : 42

Definitely. It'll be an awesome transformation for FreeBuild too Smile
Very Happy Very Happy Very Happy

I had a sweet idea for the visual implementation of inter-server teleport.
elfprince13 wrote:
Very Happy Very Happy Very Happy

I had a sweet idea for the visual implementation of inter-server teleport.
That's not bad. Very Happy I'd still love if there was a way to integrate inter-serverness more tightly, though. An aerial camera view on each server updated once a minute or so, that can be displayed in the Cemetech server list or put next to the inter-server teleport, maybe?
Oooh, that's not a bad idea actually, I'll look into it.

Also, I got bored in Calc 3 (we were talking about Riemann sums in 3d....), so I drew up most of the math I'll need for implementing portal-based transfers (i.e. Stargates, Portal portals, etc) in-game.
That sounds pretty cool. Smile

I'm liking this idea hehehe
Maybe a portal gun too?
Hence "Portal portals, etc"

Someone asked for them over at the TOB forums, which gave me the idea.


Click for full size
Nice, nice Smile

Great seeing progress on this almost every day Very Happy

Code:
Adding         trunk/core/server/scripts/dynload/explosions
Adding         trunk/core/server/scripts/dynload/explosions/bulletExplosion.xpld
Adding         trunk/core/server/scripts/dynload/particleemitters
Adding         trunk/core/server/scripts/dynload/particleemitters/AcidGunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/ArrowExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/ArrowTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/BlackholeGunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/BlackholeGunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/Bullet2ExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/Bullet2TrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/Bullet3ExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/Bullet3TrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/ConRifleBulletFireEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/ConRifleTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/CutlassExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/FlamethrowerTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/GLFireEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/GLSmokeEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/GLTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/GunPackExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/GunPackTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/HandgunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/HandgunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/JetSmokeEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/KatanaExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/KickerTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/LandmineExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/LaserGunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/LaserGunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MedGunParticleEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MedGunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MinigunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MissileLauncherExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MissileLauncherTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MortarCannonExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MortarCannonExplosionEmitter2.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/MortarCannonTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/NerfBallExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/NerfBallSmokeEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/NukeExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/NukeTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/PStaffEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/PhatsFireParticleemitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/PlasmaBulletFireEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/PlasmaBulletSparkEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/PullerTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/QuantumGunEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/QuantumGunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/RifleExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/RifleFireEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/RifleSmokeEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SigmaEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SigmaGunTrail.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SigmaSmokeEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SpearExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SpearExplosionEmitter2.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SpearTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/StaffOfPowerEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/StormGunExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/StormGunTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/SwordExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/TireEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/bluePaintExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/bluePaintTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/bulletExplosionEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/bulletTrailEmitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/dwingjetemitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/flame1Emitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/flame2Emitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/flame3Emitter.pemd
Adding         trunk/core/server/scripts/dynload/particleemitters/flame4Emitter.pemd
Adding         trunk/core/server/scripts/dynload/particles/AcidGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/ArrowExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/ArrowTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/BlackholeGunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/BlackholeGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/Bullet2ExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/Bullet2TrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/Bullet3ExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/Bullet3TrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/ConRifleBulletFireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/ConRifleTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/CutlassExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/FlamethrowerTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/GLFireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/GLSmokeParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/GLTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/GunPackExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/GunPackTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/HandgunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/HandgunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/KataExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/KickerTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/LandmineExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/LaserGunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/LaserGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MedGunParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MedGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MinigunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MissileLauncherExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MortarCannonExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/MortarCannonExplosionParticle2.prtd
Adding         trunk/core/server/scripts/dynload/particles/MortarCannonTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/NerfBallExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/NerfBallSmokeParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/NukeExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/PStaffParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/PhatsFireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/PlasmaBulletFireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/PlasmaBulletSparkParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/PullerTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/QuantumGunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/QuantumGunParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/RifleExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/RifleFireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/RifleSmokeParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/SigmaEngineParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/SigmaGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/SigmaSmokeParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/StaffOfPowerParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/StormGunExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/StormGunTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/TireParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/bulletExplosionParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/bulletTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/dwingjetengineParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/dwingjetsmokeParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/flame1partParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/flame2partParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/flame3partParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/flame4partParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/spearTrailParticle.prtd
Adding         trunk/core/server/scripts/dynload/particles/swordExplosionParticle.prtd


MAD props to Lucas for some serious gruntwork. maybe 4 of those were files I had to add that he missed or named improperly.

and for those of you who didn't see me testing yesterday.
Been looking forward to an update for quite sometime Smile

Aber... Was ist dass?


New map Smile

also. Things from front page.

Quote:
:: Finish separating datablocks from other code and placing each datablock in it's own file in the dynload directory hierarchy using specific naming scheme for maximum reusability and so that only datablocks which are specifically asked for are loaded. This is a long and tedious job, and community volunteers would be more than welcome. Please post here if you would like to help and we will get you set up with instructions.

We <3 Lucas.

Quote:
:: Finish the preliminary master server, authentication, and chat integration with Cemetech, and the fallbacks for LAN play or when Cemetech is down. This is nearly done, and in fact the PHP side of things is complete and we just need to finish making changes to allow Torque to take advantage of these features.

Client fallbacks are in place (if not easily configurable/automagic yet), and SAX just needs a nice gui to live in. Server side needs a little more fiddling.

Quote:
:: Adding the 3D previews to the inventory

In the GUI, but not yet scripted properly

Quote:
::and to the player selection gui.

Just needs some last touches on the pref magic. and an offset for faceplate.dts

Quote:
:: Finish the mod-loading interface. CyberPrime has taken command of this side of things, and the GUI is functional. We still need to write the package-stack magic to make it possible to load and unload these without restarting the engine. If there is any portion of the code, or functionality that our modding community (looking at the TOB guys here) expects to interact with or would like more modular for easier modification of specific functionalities, please let us know so we can break large chunks of code down to make overriding or extending specific features more modular.

Done.

Quote:
:: Relatedly, finish the GameMode interface programming interface and modify the Create + Join Server GUIs to include the new features. This will allow the modding community to design games and in-game rulesets and behaviors for specific maps or types of games. Examples include: Racing, Deathmatch, Sandbox, Capture the Flag, Tag, Flight-Sim, etc. We have modified the map naming scheme to go along with the 3 modes which we plan on writing ourselves. Map artists should follow this naming scheme for new maps + game modes. BL- maps are for building, DM- maps are for death matching/fighting type games modes, and RC maps are for racing. Expect Sandbox and Deathmatch rulesets to be ready for an initial release.

Sandbox and Deathmatch rulesets are complete. We're currently working on a Fort-Wars GameMode as well, to make sure the interface is nice and flexible for our modders.


Quote:
:: Finish prettying up the GUI. When elfprince13 restarted the engine programming with TGE 1.5, we lost much of the "pretty factor" that Gobbles had put into the early alphas. We still have the artwork for these, but elfprince need to change a couple rendering things to make the new engine support the button style we'd like.

I'm currently quite content with the l&f, though still open to suggestions

Quote:
:: Get a working build process for OS X, Windows and Linux. Write now OS X is working the best. Windows was working but broke when support for libcurl was added. Linux is largely untested though I have gotten it to at least compile. elfprince13 plans on moving the Windows build process to use the mingw tools so that he only has to worry about writing GCC-friendly code, and not worry about maintaining compatibility with another compiler (VC++).

OS X + Windows are great. Linux segfaults when it tries to open the game window.
I might be able to come up with something for something, perhaps.

Perhaps an alternate GUI scheme, some decals, anything that I could accomplish with basic art skills?

Though to really know what needs to happen, I'd have to know exactly what we have already. Razz
I still want to work a logo of some kind together, I have some interesting ideas, but I'll have to pop open LDraw to give it a try (and yes, my logo idea would work with your nifty new splashscreen / main menu.
Very Happy If you're busting out the LDraw skills, I'm definitely excited to see what you come up with.


GreyMario: take a look through this thread ^_^

[edit]
Indeed. also, by way of ossom sauss, I compiled in a fix today that should take care of the infamous vehicle (and rigidshape) infinite-loop-on-impact bug in every version of TGE that I'm aware of. It drops a small amount of accuracy from the physics in return for guaranteeing an exit to the impact collision resolution loop.
elfprince13 wrote:
Very Happy If you're busting out the LDraw skills, I'm definitely excited to see what you come up with.


GreyMario: take a look through this thread ^_^

[edit]
Indeed. also, by way of ossom sauss, I compiled in a fix today that should take care of the infamous vehicle (and rigidshape) infinite-loop-on-impact bug in every version of TGE that I'm aware of. It drops a small amount of accuracy from the physics in return for guaranteeing an exit to the impact collision resolution loop.
HUZZAH! You mean I can pilot vehicles in big builds without being constantly worried the engine is going to crash and burn! More epic huzzahs.
I shot 8 dragons with missile launchers, then ran a d-wing into a sigmafighter 20+ times.
when will this demo be released?
I'm hoping to get things ready by the end of the semester, if not sooner.
That'd be pretty nifty Razz

Is the join-server functions working? Or do you keep unchecking "multiplayer" when you start up your test servers? Razz
  
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