- weapons and vehicles for voting/suggestion
- 20 Oct 2008 12:11:08 pm
- Last edited by elfprince13 on 20 Oct 2008 06:12:33 pm; edited 1 time in total
so, something vaguely productive to do, while I'm waiting to begin coding again.
I have compiled lists of weapons and vehicles that are currently part of my TBM/DTB installation (maps are being handled separately).
if people could create a list of their favorite vehicles and weapons. with those lists, I will take the 25 or 30 weapons with the most votes, and 6 or 7 favorite vehicles and include them as part of the default installation of TBG. Note that a modified (by which I mean "working") version of the freeze gun will probably be included specifically for one of the maps I release.
also, once we have the tallies, I'm going to go through and consolidate projectiles and particles that are essentially the same between different weapons, and give them their own subfolder, to make them reusable for future weapons designers to help cut back on datablock bloat. Any weapons and vehicles not part of the default installation will still be available as "aftermarket" addons. some, such as the flashlight, the nuke, the quantum gun and the shotgun, which are currently not functioning properly or which cause serious performance problems will be repaired or altered for better performance (lower particle density).
weapons - I seem to be missing a few of the weapons from DM-Omaha...although quite possibly these were just changed names for the existing weapons, not sure how that worked, just that it had gatling guns.
vehicles
I have compiled lists of weapons and vehicles that are currently part of my TBM/DTB installation (maps are being handled separately).
if people could create a list of their favorite vehicles and weapons. with those lists, I will take the 25 or 30 weapons with the most votes, and 6 or 7 favorite vehicles and include them as part of the default installation of TBG. Note that a modified (by which I mean "working") version of the freeze gun will probably be included specifically for one of the maps I release.
also, once we have the tallies, I'm going to go through and consolidate projectiles and particles that are essentially the same between different weapons, and give them their own subfolder, to make them reusable for future weapons designers to help cut back on datablock bloat. Any weapons and vehicles not part of the default installation will still be available as "aftermarket" addons. some, such as the flashlight, the nuke, the quantum gun and the shotgun, which are currently not functioning properly or which cause serious performance problems will be repaired or altered for better performance (lower particle density).
weapons - I seem to be missing a few of the weapons from DM-Omaha...although quite possibly these were just changed names for the existing weapons, not sure how that worked, just that it had gatling guns.
- AcidGun (this is a green version of the flamethrower)
- Antigravity Gun
- BatSword
- blackhole gun
- blaster rifle
- bow
- conrifle
- cutlass
- flamecannon
- flamesword
- flamethrower
- flaregun
- flashlight
- freezegun
- grenadelauncher
- gun pack
- halberd
- handgun
- katana
- kicker
- landmine
- lasergun
- laser repeat
- lego sniper
- light saber
- loud hailer (i'm actually not sure what this is for...)
- medgun
- minigun
- missile launcher
- mortar cannon
- nuke
- pickaxe
- plasma sniper
- puller
- quantum gun
- revolver
- rifle
- saber
- saw
- scythe
- shotgun
- sith lightning
- snowballgun
- spear
- staff of power
- storm gun
- sword
- web slinger
vehicles
- antigravity suit
- Dwing
- Psi-Wing
- Sigma Fighter
- car
- kart2
- legocart
- skis
- tbm copter (specify: with missile launcher or without)
- regular train
- Diesel Engine (Kerm, I need the source to these last 2, also did you ever finish the tank?)