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PyroEdit III
Status: 75%
- Added Pen Tool
- Added Preview-before-opening
- More size optimizations
Still pending:
- Rotation by x degrees (can I get an ASM routine - most preferred for live rotation - for this or can someone teach me how to do it in BASIC?)
- Tilemapper
- The polygon tool (making it smaller)
- Plug-ins, and deciding whether I should implement them or not.
PyroEdit Online Sprite and Tilemap Editor
Status: 20%
>> PyroEdit is now being unleashed to the Internet! PyroEdit Online will be able to do what PyroEdit III can do and more when it is finished, and can be accessed from anywhere.
Status: 75%
- Added Pen Tool
- Added Preview-before-opening
- More size optimizations
Still pending:
- Rotation by x degrees (can I get an ASM routine - most preferred for live rotation - for this or can someone teach me how to do it in BASIC?)
- Tilemapper
- The polygon tool (making it smaller)
- Plug-ins, and deciding whether I should implement them or not.
PyroEdit Online Sprite and Tilemap Editor
Status: 20%
>> PyroEdit is now being unleashed to the Internet! PyroEdit Online will be able to do what PyroEdit III can do and more when it is finished, and can be accessed from anywhere.
PyroSysX Web Desktop
Status: 40%
I'm slowly getting it rebuilt... It can already run "applications."
http://pyrosysx.mine.nu
Status: 40%
I'm slowly getting it rebuilt... It can already run "applications."
http://pyrosysx.mine.nu
Insanity wrote:
PyroSysX Web Desktop
Status: 40%
I'm slowly getting it rebuilt... It can already run "applications."
http://pyrosysx.mine.nu
Explain plox. I'm assuming it's an AJAX application? Status: 40%
I'm slowly getting it rebuilt... It can already run "applications."
http://pyrosysx.mine.nu
Yes, it's an AJAX app.
I'm wondering how I'm gonna do styles though so the user can instantly change it. Maybe I should have the styles set by JavaScript instead of a CSS sheet so it can change on the fly...
I'm wondering how I'm gonna do styles though so the user can instantly change it. Maybe I should have the styles set by JavaScript instead of a CSS sheet so it can change on the fly...
I looked at your desktop thing and its actually pretty interesting. I hope it comes along well, I want to see what you do with it.
Harq wrote:
I looked at your desktop thing and its actually pretty interesting. I hope it comes along well, I want to see what you do with it.
I can never get to the site but I assume it's going well. You need a more reliable server.
PyroEdit III
Status: 100% - Completed.
PyroEdit III is finally finished. I kind of finally realized it's just a sprite editor , so I worked on slimming it down, and now it only requires 8k of RAM (including space for two pics). Plug-in support has also been added back in, and it is much smaller and simpler. You can have as many plug-ins installed in PyroEdit as your memory will allow.
Three plug-ins have been developed so far:
- Pyromap, which has been slimmed down from the 2.x version.
- PyroDCS, which displays a DCS header for an 8x8 sprite.
- Pyroart - the insprational drawer from PyroEdit 1.x and 2.x.
aMAZE
Status: 40%
The Pacman clone is back in development. The AI is pretty smart, and goes the nearest direction towards you. It's also pretty mean, too, because it eats your food.
Screenshots later.
Status: 100% - Completed.
PyroEdit III is finally finished. I kind of finally realized it's just a sprite editor , so I worked on slimming it down, and now it only requires 8k of RAM (including space for two pics). Plug-in support has also been added back in, and it is much smaller and simpler. You can have as many plug-ins installed in PyroEdit as your memory will allow.
Three plug-ins have been developed so far:
- Pyromap, which has been slimmed down from the 2.x version.
- PyroDCS, which displays a DCS header for an 8x8 sprite.
- Pyroart - the insprational drawer from PyroEdit 1.x and 2.x.
aMAZE
Status: 40%
The Pacman clone is back in development. The AI is pretty smart, and goes the nearest direction towards you. It's also pretty mean, too, because it eats your food.
Screenshots later.
PyroEdit Plug-In: PyroDCS
Status: Updated.
PyroDCS can now convert not only 8x8, but also 16x16 icons to DCS hex now.
PyroEdit Plug-In: PyroMap
Status: 76%
Rewriting interface.
Status: Updated.
PyroDCS can now convert not only 8x8, but also 16x16 icons to DCS hex now.
PyroEdit Plug-In: PyroMap
Status: 76%
Rewriting interface.
( Bump )
And here's some screenshots (stupid Edit button...):
EDIT: Oh, now it works.
Another Edit: Change of plans. Looks like I'm going to porting it to NextGen while Halifax is porting a version of DCS (as far as I know - correct me if I'm wrong?).
And here's some screenshots (stupid Edit button...):
EDIT: Oh, now it works.
Another Edit: Change of plans. Looks like I'm going to porting it to NextGen while Halifax is porting a version of DCS (as far as I know - correct me if I'm wrong?).
( Bump )
PyroEdit Plug-In: PyroMap
Status: 99%
PyroEdit now allows editing of maps smaller than 8x12 (4x6 @ 16x16), and you can now also use display offsets. Editing's a bit easier, too, as you only need to use one set of keys now to scroll around the map.
PyroEdit Plug-In: PyroMap
Status: 99%
PyroEdit now allows editing of maps smaller than 8x12 (4x6 @ 16x16), and you can now also use display offsets. Editing's a bit easier, too, as you only need to use one set of keys now to scroll around the map.
- Insanity
- Power User (Posts: 324)
- 27 Apr 2007 06:57:42 pm
- Last edited by Insanity on 28 Apr 2007 06:49:33 pm; edited 1 time in total
Chemical Reaction
Status: 74%
Chemical Reaction is a pure-BASIC DDR clone that I am making. It is coming out pretty good, and it looks just as good as an xLIB version of the game would. It's also pretty small, too, coming under the radar of about 3k.
Status: 74%
Chemical Reaction is a pure-BASIC DDR clone that I am making. It is coming out pretty good, and it looks just as good as an xLIB version of the game would. It's also pretty small, too, coming under the radar of about 3k.
It was one of the first names I thought of (and the first name that fit equally within bounds in the animation ).
Chemical Reaction
Status: 100% complete
The DDR clone is finally finished. And here's the final product!
I'll upload it right now.
Status: 100% complete
The DDR clone is finally finished. And here's the final product!
I'll upload it right now.
Nice! looking forward to trying it out. It's very fluid in animation, too. Good job
Actually, just wondering, but why did you use {} brackets? (Not that I'm complaining. It looks cool!)
Actually, just wondering, but why did you use {} brackets? (Not that I'm complaining. It looks cool!)
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