we shall see. I still need to get my calc though.

Graphics:
=========
There are two ways to adjust the speed of the game, adjusting how many
spaces in front you can see, and whether or not a map is made of the
area as you explore it. Turning the map off speeds the program up
noticeably, as does lowering the sight (I recommend 4; there isn't much
difference in 4 and 5). Press [MODE] to change the settings.
Currently, the graphics look good in a maze like area, but I tested
using open rooms, and they do not look as good, so the program has
partway adjusted for that. You can only see people, doors, and items
from your left or straight ahead (that part has not been added the
right).
To Play:
========
Simply run pgrmCSHIP1, which contains the map data for the first
section of the ship in KOTOR and walk forward or backward using the up
and down arrow keys, respectively. Use the left and right arrow keys
to change direction, indicated by the number in the upper left corner
of the screen (in case you forget).
Press [ALPHA] to view the area you have explored, if that feature is
available and scroll with the arrow keys.
To make your own maze:
======================
Simply create a string containing the map and input R as the width of
the screen, then run pgrmPRGWALK. Also put A and B as the starting
location.
Dialogue:
=========
It is fairly self explanatory, but to talk to a person, press second in
front of them. Then, to choose something to say, either press the
corresponding key, or select an option with the arrow keys and press
[2ND]/[ENTER].
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