I'm still pretty new to all of this, and I'm working on a Fallout 3 port to the TI-84 CE with the CE C toolchain, top down of course. When my code reaches the "ingame" loop, it heavily lags. Is there a way to make it faster? Here's my code: https://drive.google.com/file/d/1AiGZAWwkr939LcZTnz7bhsccnLHDxZBx/view?usp=sharing
When the cursor is moved, it lags a ton. I Want less stuttering. I tried ticks, I tried only updating it when sprites are moved, etc. Nothing really works. If it matters, its a Python edition and the program is archived.
When the cursor is moved, it lags a ton. I Want less stuttering. I tried ticks, I tried only updating it when sprites are moved, etc. Nothing really works. If it matters, its a Python edition and the program is archived.