Nearly four months ago, I mentioned in a forum post of a Simon-type game I was working on for the TI-84+ CE. Pretty early on I hit a block from disinterest and stopped working on this project. In an attempt to re-inspire myself, I decided to participate in CC23 to work on something new. After nearly an entire month, I have decided to get back into programming and what better way than to actually complete an older project ! Without further ado, I present the current version of SimonCE:
The game is still in its very early stages, no menu nor any actual input is used (besides clear to break the loops). The colors are being displayed first as triangles and then a more visual sprite is being drawn on top:
The sprite is being scaled 3x in an attempt to reduce its size (It's still almost 4500 bytes). I couldn't really think of another method of reducing this size. The lag in the timer is due to the fact that I have lines between when it finishes and when I reload it so ignore that
I'd love to hear any suggestions to reduce size or other gameplay elements!
The game is still in its very early stages, no menu nor any actual input is used (besides clear to break the loops). The colors are being displayed first as triangles and then a more visual sprite is being drawn on top:
The sprite is being scaled 3x in an attempt to reduce its size (It's still almost 4500 bytes). I couldn't really think of another method of reducing this size. The lag in the timer is due to the fact that I have lines between when it finishes and when I reload it so ignore that
I'd love to hear any suggestions to reduce size or other gameplay elements!