Personally, I would like SourceCoder 3 to allow the user to test ICE programs right there. Instead, I have to Export the file, send to my calc or to CEmu, compile it with ICE, then test it. I would like to be able to test the program right there.
EDIT: This would also require a TI84+CE Emulator in jsTIfied.........
View/ create ICE Sprites when the 'language' is ICE?
If I'm making a 11*32 sprite with the sprite maker prgm, it takes time to export, especially when I'm on my other computer, which is too slow...
SM84CE wrote:
View/ create ICE Sprites when the 'language' is ICE?
If I'm making a 11*32 sprite with the sprite maker prgm, it takes time to export, especially when I'm on my other computer, which is too slow...
You can do this already...
ICE Documentation Page 8:
"If you are using SourceCoder3, you can switch the program type to CSE TI-BASIC, and type a ".
This will open up a sprite editor. Create a new 16x16 sprite and start editing! This will automatically
insert the hexadecimals, so you don’t have to do that manually."
Those use the OS palete. I wanted the ICE palete, should have been clear on that.
I'd rename this topic to "SourceCoder3 ICE Suggestions".
(Or maybe move it to the SC3 suggestions thread:P)
I'd probably just want a compiler that will compile for me on SC3 and then just have that be sent to the calc.
SM84CE: Would an interpreter work? Like the code gets "compiled" line by line, and read line by line on SC3 or some other (maybe new) emulator?
(If that's made, maybe a highlight a section to execute)
Also, SM84CE, you should make your sprite using a paint editor thing, and convert it using ConvPNG. It converted for me a 225 by 225 in 2 seconds. (Thanks MateoC!)
I wish we could use accents and letters like "ç" since I write in portuguese
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