This is kinda on the topic of the economy, and I wasn't entirely sure I should post it yet or wait for the topic on the economy, but I've seen some things happen recently that caused me to decide i should. I'm posting this as a suggestion to make mods/admins lives easier with regard to griefing/looting.
Recently, the server has seen a spike in people coming on and griefing or raiding. This has occured both in townified areas and in un-towned, but developed areas. All of these events have required mods to investigate, and admins to roll back and deal with. I know admins/mods are busy and probably don't want to constantly be coming on to fix this stuff. But, as the admins/mods, they are expected to get these things fixed fairly timely.
I mentioned this briefly in MC-chat last night, but a simple way to fix this would be to resolve something that could fix this. The prices for towny related things need to drop, significantly. The server is supposed to be "intellectual, freebuild", not "mine for hours to keep up costs-build" :p This includes towns and nations. 30kd is insane for town pricing when the only thing you get is creeper protection (server already forbids everything else towns would protect). So keeping prices so high doesn't hurt players, it just in the end really gives the mods and admins more work. If towns were cheaper and people could afford to protect their land, cases of griefing would go down, requiring less mod/admin work on fixing.
In cases similar to mine, where I was forced to expose plot perms to allow friends to help me build an area, cheaper nations would help this. Right now, the options for this are: (1) personally claim every plot so my friends have access, which is very tedious, or (2) allow outsider perms for the plot, which exposes you to griefing. Having easier access to nations would close that loophole, and lead to less cases of town griefing. It's my personal belief that nations should be cheap, if not free, to form, but expensive to maintain.
Recently, the server has seen a spike in people coming on and griefing or raiding. This has occured both in townified areas and in un-towned, but developed areas. All of these events have required mods to investigate, and admins to roll back and deal with. I know admins/mods are busy and probably don't want to constantly be coming on to fix this stuff. But, as the admins/mods, they are expected to get these things fixed fairly timely.
I mentioned this briefly in MC-chat last night, but a simple way to fix this would be to resolve something that could fix this. The prices for towny related things need to drop, significantly. The server is supposed to be "intellectual, freebuild", not "mine for hours to keep up costs-build" :p This includes towns and nations. 30kd is insane for town pricing when the only thing you get is creeper protection (server already forbids everything else towns would protect). So keeping prices so high doesn't hurt players, it just in the end really gives the mods and admins more work. If towns were cheaper and people could afford to protect their land, cases of griefing would go down, requiring less mod/admin work on fixing.
In cases similar to mine, where I was forced to expose plot perms to allow friends to help me build an area, cheaper nations would help this. Right now, the options for this are: (1) personally claim every plot so my friends have access, which is very tedious, or (2) allow outsider perms for the plot, which exposes you to griefing. Having easier access to nations would close that loophole, and lead to less cases of town griefing. It's my personal belief that nations should be cheap, if not free, to form, but expensive to maintain.