I have been working on a virtual fish game which I hope to release soon. However, I have run into a few hitches in my fish-related mini games. Any help would be greatly appreciated.

-Can the TI-84+ measure smaller increments of time than a second? I am making a fish cooking game and some of the timings need to be quicker than they are.
-Can anybody confirm that the MATHPRINT font displays text slower than the CLASSIC font? I have the games set in classic because it is faster on my calc but I don't want to waste memory so can anybody confirm this?
Kydapoot wrote:
Can the TI-84+ measure smaller increments of time than a second? I am making a fish cooking game and some of the timings need to be quicker than they are.

There aren't any built in timing functions with increments less than a second. However, you can use use rand(X or For(A,1,X:End to produce shorter delays.

Kydapoot wrote:

-Can anybody confirm that the MATHPRINT font displays text slower than the CLASSIC font? I have the games set in classic because it is faster on my calc but I don't want to waste memory so can anybody confirm this?

Yes, this is a well know fact. MathPrint does not affect graph screen Text( and drawing speeds.
Thank you, that helped a lot.

On a side note, I realised that the name TI-FISH was too similar to two other games released by someone else entirely (TI-FLOW and TI-PLOW), so my game will probably be released as CalcFish.
  
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