stupid asshole.
as most of you know, I strongly dislike it when people imply that you have to use xLib to make good games in Basic. recently an outbreak of pure Basic vs xLib arguments have broken out on UTI, and I being me have politely expressed my opinion on such matters. In this as well as a topic we have had on politics and in one on h@cking windows to bypass proxy servers, he has taken it as his personal vendetta to contradict everything I say and tried to start arguments.
I dont mind this since he really has no coherency to his arguments and/or they are just plain wrong but now I am pissed.
Babyboy just turned over his Final Fantasy project which was to be in pure Basic to this utter n00b.
conversation follows.
Kygora:
ok i got the game on my calc
i takes up so much memory i was wonderin if anybody cared if i used xlib to halve th amount of memory it takes but not change the game play oh and make it go faster
SilverCalcKnight:
Sorry to break it to you, but yes, some of us would care if you used xLib. While it's advantages are large and substantial, it's disadvantage is as well: it's big. Very big. Bigger than Patrick Deul. Like, so big, that it causes your calc's waistline to expand 3 inches.
All analogies aside, some of us would mind, but others will not. I personally don't care, but that's because I have the TI-84+SE and that has more archive space than a library. Arrgh, I need to stop now...
By the way, if I were you, I'd activate your Flame Shield® now...
-SilverCalcKnight-
Babyboy:
kygora:
ok ill make two versions xlib and non xlib
but the non xlib one will take up all the ram due to the fact it already takes 20000 ram
elfprince13:
or you could just optimize your code and learn to display sprites on your own.
Babyboy:
lol
Arcane Wizard:
kygora: [quote=]i takes up so much memory i was wonderin if anybody cared if i used xlib to halve th amount of memory it takes but not change the game play oh and make it go fasterSounds like a valid reason. : )
[/quote]
anyway is it just me or is that sort of an a thing for him to say?
Kygora is a complete noob. This project has been going for longer than he has had a calculator. It gets handed to him. The author tells him no xlib. He says he will use it anyway. I suggest that he just learn to display sprites on his own and optimize his code. Good practice for a noob anyway. the author finds this amusing. Arcane tells Kygora to go ahead and use xlib anyway and calls it ego tripping to try and tell a noob to respect the original author's wishes.
as most of you know, I strongly dislike it when people imply that you have to use xLib to make good games in Basic. recently an outbreak of pure Basic vs xLib arguments have broken out on UTI, and I being me have politely expressed my opinion on such matters. In this as well as a topic we have had on politics and in one on h@cking windows to bypass proxy servers, he has taken it as his personal vendetta to contradict everything I say and tried to start arguments.
I dont mind this since he really has no coherency to his arguments and/or they are just plain wrong but now I am pissed.
Babyboy just turned over his Final Fantasy project which was to be in pure Basic to this utter n00b.
conversation follows.
Kygora:
Quote:
ok i got the game on my calc
i takes up so much memory i was wonderin if anybody cared if i used xlib to halve th amount of memory it takes but not change the game play oh and make it go faster
SilverCalcKnight:
Quote:
Sorry to break it to you, but yes, some of us would care if you used xLib. While it's advantages are large and substantial, it's disadvantage is as well: it's big. Very big. Bigger than Patrick Deul. Like, so big, that it causes your calc's waistline to expand 3 inches.
All analogies aside, some of us would mind, but others will not. I personally don't care, but that's because I have the TI-84+SE and that has more archive space than a library. Arrgh, I need to stop now...
By the way, if I were you, I'd activate your Flame Shield® now...
-SilverCalcKnight-
Babyboy:
Quote:
notice with the game there was only ONE file, One file for the WHOLE game, that is all i would like to see saved in the transfer of pwnership
kygora:
Quote:
ok ill make two versions xlib and non xlib
but the non xlib one will take up all the ram due to the fact it already takes 20000 ram
elfprince13:
Quote:
or you could just optimize your code and learn to display sprites on your own.
Babyboy:
Quote:
lol
Arcane Wizard:
Quote:
kygora: [quote=]i takes up so much memory i was wonderin if anybody cared if i used xlib to halve th amount of memory it takes but not change the game play oh and make it go faster
Quote:
Sorry to break it to you, but yes, some of us would care if you used xLib. While it's advantages are large and substantial, it's disadvantage is as well: it's big. Very big. Bigger than Patrick Deul. Like, so big, that it causes your calc's waistline to expand 3 inches.
If the overall installation is smaller nobody should mind about the size of xLib itself.
Quote:
ok ill make two versions xlib and non xlib
Good idea. : )
Quote:
or you could just optimize your code and learn to display sprites on your own.
Maybe it's just me, but could you express your ego trips somewhere else? Comments like these are getting really old, not to mention unwarranted since he says he will make 2 versions one with and one without xlib.
[/quote]
anyway is it just me or is that sort of an a thing for him to say?
Kygora is a complete noob. This project has been going for longer than he has had a calculator. It gets handed to him. The author tells him no xlib. He says he will use it anyway. I suggest that he just learn to display sprites on his own and optimize his code. Good practice for a noob anyway. the author finds this amusing. Arcane tells Kygora to go ahead and use xlib anyway and calls it ego tripping to try and tell a noob to respect the original author's wishes.