My new project is a hexadecimal spite drawer/interpreter. It can give you hexadecimal data for a sprite you choose- when you do, each pixel is enlarged to 9 sq. pixels- and you can input a hex code and see what it looks like. It also displays random sprites as well as their hex codes. Another option is to edit sprites- when you do this, there are two options: input a hex code and then edit it, or use a sprite drawn to the top-left corner of the graph screen before the program was run. If I get this done, I'm thinking of making it work for 16x16 sprites- as of now, it only handles 8x8 sprites.
Questions, Comments, Concerns, Ideas?
Questions, Comments, Concerns, Ideas?