- CC22: slimeenergy
- 02 Apr 2019 06:32:24 pm
- Last edited by VitalAsh on 30 Apr 2019 04:06:28 pm; edited 8 times in total
I originally wasn't planning on participating in this contest, but after seeing some posts by others I got inspired to work on my own submission.
LATEST GIF IN POST
Here's how my game will work:
The player will see an overview of the level they will be platforming in, and then be allowed to customize their character. They will be able to change the percentage of each color in it, and the colors will affect the stats of the character. For example, the more blue on the character the higher it will jump, the more green on it the faster it will run, the more pink on it the bigger it is. To beat a level they have to make it all the way to the right. For example, if a level required you to be really tiny and make some slightly high jumps, then you might want 60% pink, 30% blue, and 10% green.
Here's what I got so far:
I made an external level editor so I can insert those levels directly into the source
I have a basic physics engine and menu system in the game (Yes, I acknowledge I suck at platforming)
Here's what I'm planning on doing:
1. More levels (Current Level Count: 23)
Latest Level:
2. Rendering optimization (if possible)
Completed list items:
1. Character customization
2. Level Select Menu
3. Add ways to win/lose in a level (Gif cuts off right before win screen because it's secret, and that's the final level at the moment)
4. Physics optimization(currently the higher the velocity the laggier, which makes higher precision jumps more difficult)
LATEST GIF IN POST
Here's how my game will work:
The player will see an overview of the level they will be platforming in, and then be allowed to customize their character. They will be able to change the percentage of each color in it, and the colors will affect the stats of the character. For example, the more blue on the character the higher it will jump, the more green on it the faster it will run, the more pink on it the bigger it is. To beat a level they have to make it all the way to the right. For example, if a level required you to be really tiny and make some slightly high jumps, then you might want 60% pink, 30% blue, and 10% green.
Here's what I got so far:
I made an external level editor so I can insert those levels directly into the source
I have a basic physics engine and menu system in the game (Yes, I acknowledge I suck at platforming)
Here's what I'm planning on doing:
1. More levels (Current Level Count: 23)
Latest Level:
2. Rendering optimization (if possible)
Completed list items:
1. Character customization
2. Level Select Menu
3. Add ways to win/lose in a level (Gif cuts off right before win screen because it's secret, and that's the final level at the moment)
4. Physics optimization