- CC20: dankcalculatorbro
- 24 Jun 2017 12:29:13 pm
- Last edited by dankcalculatorbro on 07 Aug 2017 06:58:48 am; edited 4 times in total
Air entry:
https://www.cemetech.net/programs/index.php?mode=file&id=1620
Sea entry:
https://www.cemetech.net/programs/index.php?mode=file&id=1611
Land entry:
https://www.cemetech.net/programs/index.php?mode=file&path=/84pce/asm/games/Swerve.zip
I don't know if I'll make a separate thread for each program, but for now, here is my land program (written in ICE for the TI-84 Plus CE):
The blue rectangle represents a car (I have yet to make sprites). You will be able to move backwards, forwards, up and down to dodge obstacles that scroll across the screen.
I have working acceleration (see gif below) but the clipping is being weird (i. e. the whole screen is clipped)... there appears to be no difference between det(36 and det(42, and det(43 appears to just break everything...
It's a start.
https://www.cemetech.net/programs/index.php?mode=file&id=1620
Sea entry:
https://www.cemetech.net/programs/index.php?mode=file&id=1611
Land entry:
https://www.cemetech.net/programs/index.php?mode=file&path=/84pce/asm/games/Swerve.zip
I don't know if I'll make a separate thread for each program, but for now, here is my land program (written in ICE for the TI-84 Plus CE):
The blue rectangle represents a car (I have yet to make sprites). You will be able to move backwards, forwards, up and down to dodge obstacles that scroll across the screen.
I have working acceleration (see gif below) but the clipping is being weird (i. e. the whole screen is clipped)... there appears to be no difference between det(36 and det(42, and det(43 appears to just break everything...
It's a start.