[Contest 12] A new perspective
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  2. TI-83 Plus/TI-84 Plus Programs
  3. TI-83 Plus/TI-84 Plus Assembly Programs

Description

Ever wondered how did the inner mechanisms of today's popular 3D games worked ? This course centered on 3D mathematics and programming will help you understand those seemingly complicated principles. Usable right on your TI-83+/84+, this program allows you to manage bookmarks and have animated examples illustrating the theory demonstrated. Subjects covered :

- Chapter 0 : introduction and prerequisites
- Chapter 1 : understanding projection, step-by-step
- Chapter 2 : representing & storing rotations, 2D/3D rotation, general matrices, inverted & decentered rotation
- Chapter 3 : backface culling & face abstraction level, the painter's algorithm
- Chapter 4 : bounding boxes and spheres, ray-plane intersection, ray-sphere intersection, object abstraction level

Two addendums are also planned.

Screenshots

Screenshot #5422 Screenshot #5423 Screenshot #5424

Archive Contents

Name Size
COURSE3D.8xp 7.2 KB
course3d.8xv 39.7 KB
readme.txt 3.1 KB
source/EXAMPLES.8xp 2.1 KB
source/FONT.8xp 1.9 KB
source/ROUT3D.8xp 2.9 KB
source/text/8xp28xv.exe 16.0 KB
source/text/compile.bat 1.7 KB
source/text/compile.sh 1.1 KB
source/text/list/course3d.list.html 408.5 KB
source/text/runme.bat 27 bytes
source/text/source/course3d.z80 45.0 KB
source/text/tasm/Brass.exe 192.0 KB
source/text/tasm/dcse8.inc 1.2 KB
source/text/tasm/ti83plus.inc 122.8 KB
source/text/tasm/ti84pcse.inc 190.4 KB
source/_theta_COURSE.8xp 3.6 KB
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  1. [Contest 12] A new perspective (published 10 years ago; 2014-09-01 15:38 UTC)

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