Description
Ever wondered how did the inner mechanisms of today's popular 3D games worked ? This course centered on 3D mathematics and programming will help you understand those seemingly complicated principles. Usable right on your TI-83+/84+, this program allows you to manage bookmarks and have animated examples illustrating the theory demonstrated. Subjects covered :
- Chapter 0 : introduction and prerequisites
- Chapter 1 : understanding projection, step-by-step
- Chapter 2 : representing & storing rotations, 2D/3D rotation, general matrices, inverted & decentered rotation
- Chapter 3 : backface culling & face abstraction level, the painter's algorithm
- Chapter 4 : bounding boxes and spheres, ray-plane intersection, ray-sphere intersection, object abstraction level
Two addendums are also planned.
Screenshots
Archive Contents
Name | Size |
---|---|
COURSE3D.8xp | 7.2 KB |
course3d.8xv | 39.7 KB |
readme.txt | 3.1 KB |
source/EXAMPLES.8xp | 2.1 KB |
source/FONT.8xp | 1.9 KB |
source/ROUT3D.8xp | 2.9 KB |
source/text/8xp28xv.exe | 16.0 KB |
source/text/compile.bat | 1.7 KB |
source/text/compile.sh | 1.1 KB |
source/text/list/course3d.list.html | 408.5 KB |
source/text/runme.bat | 27 bytes |
source/text/source/course3d.z80 | 45.0 KB |
source/text/tasm/Brass.exe | 192.0 KB |
source/text/tasm/dcse8.inc | 1.2 KB |
source/text/tasm/ti83plus.inc | 122.8 KB |
source/text/tasm/ti84pcse.inc | 190.4 KB |
source/_theta_COURSE.8xp | 3.6 KB |
- File Size
- 237.2 KB
- Short link
- http://ceme.tech/DL1147
Metadata
- Author
- matrefeytontias
- Uploaded
- 10 years ago
Statistics
- Rating
- No ratings.
- Downloads
- 355
- Views
- 1429
Reviews
Nobody has reviewed this file yet.Versions
- [Contest 12] A new perspective (published 10 years ago; 2014-09-01 15:38 UTC)
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