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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 13 Oct 2009 08:14:12 pm Post subject: |
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I was thinking of making a game a puzle game actualy where you move this skater guy over a grid and when you leave a space you cant return to that space.
the goal is to completely clear all spaces in the level
it would probably be x-lib since pure basic would take to long, and asm is beyond my ability
it would be for the 83/84 i think ts simple enough concept that i might actually be able to complete it
I even got a good sprite for the skater guy( hes got a scarf and a hat)
000111000
000111100
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011111000
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(not very easy to see,where are my link cables)
if i do make it i might make a simple version first and then and only then i might make it that there is a time limit in witch you can stand on a space before it breaks and you lose, and maybe a level editor but thats o nly if i make the simple version first, and if i find my ti84
before i decide i need to know what you guys think and if this has already been done before please tell me
Last edited by Guest on 13 Oct 2009 09:25:59 pm; edited 1 time in total |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
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Posted: 13 Oct 2009 10:43:19 pm Post subject: |
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I could see it working. Not sure if it's been done before. Even if it had been, there's still plenty of room to add new twists to it. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 14 Oct 2009 07:27:56 am Post subject: |
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YES! im gunna do it thats it ill doit and maybe ill work on my vocabulary as well(ok not so much with the vocabulary hear)
any way here is my development plan(completed steps are crossed off)
[s]1. make the engine in basic for the home screen[/s]
[s]2. adapt engine to xlib and graphscreen[/s]
[s]3. design appropriate sprites[/s]
[s]4 implement sprites into engine[/s]
5. make demo
6 develope levels
7 make rough draft of program
8 produce final draft
if possible after completion to make a second version with more features
Last edited by Guest on 16 Oct 2009 03:38:23 pm; edited 1 time in total |
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GloryMXE7 Puzzleman 3000
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Joined: 02 Nov 2008 Posts: 604
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Posted: 15 Oct 2009 07:39:51 pm Post subject: |
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I found my 84, I had left it in my physics class. because i could not find it i worked on the things in my development plan i could work on. I used my 89 to design the sprites for the game. ill post a screen shot of the sprites as soon as i find my linkcable. |
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cjgone Aw3s0m3
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Joined: 24 May 2006 Posts: 693
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Posted: 17 Oct 2009 01:45:52 am Post subject: |
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Sounds like a lot of fun. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 17 Oct 2009 08:54:17 am Post subject: |
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yeah im really happy about the progress. the final program could be ready in less than a week if all goes well |
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hotdog1234
Advanced Member
Joined: 14 Aug 2009 Posts: 291
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Posted: 17 Oct 2009 11:40:29 am Post subject: |
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Quote: the final program could be ready in less than a week if all goes well
WOW, somebody has been a busy man! I'm glad to see your dedication to this |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 17 Oct 2009 02:24:19 pm Post subject: |
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Id really like to actually show my progress instead of talking about it but i cant find my link cable. |
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hotdog1234
Advanced Member
Joined: 14 Aug 2009 Posts: 291
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Posted: 22 Oct 2009 02:54:44 pm Post subject: |
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Good luck finding your cable. If worst comes to worst, you could always buy one, but then you always find what you lost the moment you buy a new one, it's just the sad fact of life. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 24 Oct 2009 10:59:54 pm Post subject: |
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the good thing about not knowing where my cable is is that i have more time to add extra stuff.
in fact just recently I added a second mode called skill mode.
GloryMXE7 wrote: i might make it that there is a time limit in witch you can stand on a space before it breaks and you lose, you know how if you move on ice you keep going, well after thing about the time limit idea i thought it would be better if, instead of losing after the time run out, that you would keep going in the direction you were moving. so in skill mode once you start moving the only thing you can do is change direction.
the original skill mode idea would have been easier to implement, but i went with the new way because the original way felt to much like the regular mode. due to the fact that implementing it took so much trial and error, I gained more experience than I would have doing the other way.
anyway I now need to make a better level select screen, because at this moment the level select screen just uses the prompt command.
finally at this moment the program itself is just 704 units of RAM, with only a minimal amount of optimization done already.
Last edited by Guest on 24 Oct 2009 11:01:01 pm; edited 1 time in total |
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dxfan101010
Member
Joined: 31 Mar 2008 Posts: 194
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Posted: 24 Oct 2009 11:04:25 pm Post subject: |
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I want to play. I cant wait.It sounds fun. I hope you find your cables soon.
Last edited by Guest on 24 Oct 2009 11:05:42 pm; edited 1 time in total |
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ztrumpet
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Joined: 06 May 2009 Posts: 555
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Posted: 25 Oct 2009 01:01:56 pm Post subject: |
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It sounds fun indeed. Is it in pure basic, or does it use Celtic III/xLib? |
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GloryMXE7 Puzzleman 3000
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Joined: 02 Nov 2008 Posts: 604
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Posted: 27 Oct 2009 06:53:15 pm Post subject: |
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It uses X lib. the levels,there are 30 of them, are stored on the sprite map, the starting positions are stored in a list though. the levels are also used as sprites for the level select screen,which i am currently working on. there are a couple of things that need to be straightened out after i finish the level select screen, before i move on to making a setup program, and then onto final optimizations. if i haven't found my link cable by the time final optimization begins i'll buy or order a new one.
update level select done, just a few things to straighten out before i do some optimizations before i post peices of code i think probably could be optimized some more but not sure how
one more thing i just ordered a new link cable dont know when ill get it though
Last edited by Guest on 27 Oct 2009 10:55:29 pm; edited 1 time in total |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 29 Oct 2009 07:02:11 pm Post subject: |
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bump
sorry for double post
screenshots(barrowed my friends link cable)
[attachment=2882:temp.bmp]
[attachment=2883:temp.bmp]
Last edited by Guest on 29 Oct 2009 07:09:12 pm; edited 1 time in total |
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ztrumpet
Active Member
Joined: 06 May 2009 Posts: 555
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Posted: 30 Oct 2009 02:18:23 pm Post subject: |
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Very nice looking!
I'm going to have fun with this game. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 12 Nov 2009 09:40:47 pm Post subject: |
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[attachment=2909:ThinIceScreenShot.gif]
Done
you will have to get x-lib from somewhere else though
[attachment=2908:THINICE.8xg] |
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christop
Newbie
Joined: 17 Oct 2009 Posts: 5
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Posted: 12 Nov 2009 10:43:42 pm Post subject: |
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Wow, good job Glory! That game looks pretty neat. (Too bad I don't have a TI-83+ to play it on)
But I think it would be cool if the player's sprite changed depending on the direction he's facing, especially for left and right. Right now it looks like he's figure skating backwards when he's going left. :D
(I'm not trying to criticize your work--I think it looks awesome as it is.) |
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JoeYoung
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Joined: 15 Nov 2008 Posts: 316
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Posted: 12 Nov 2009 11:34:53 pm Post subject: |
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Looks nice, it has been done before, but maybe you could improve on the concept.
I remember seeing it as a Gym Puzzle in Pokemon Ruby and Sapphire, in the seventh gym you had to clear out the tiles before proceding further. |
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GloryMXE7 Puzzleman 3000
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Joined: 02 Nov 2008 Posts: 604
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Posted: 13 Nov 2009 02:47:33 pm Post subject: |
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Christopher Williams wrote: But I think it would be cool if the player's sprite changed depending on the direction he's facing, especially for left and right. Right now it looks like he's figure skating backwards when he's going left.
That wouldn't be that hard to do.
metagross111 wrote: I remember seeing it as a Gym Puzzle in Pokemon Ruby and Sapphire, in the seventh gym you had to clear out the tiles before proceding further.
That's exactly where i got the idea from (it was the eighth gym by the way).
Last edited by Guest on 13 Nov 2009 02:47:55 pm; edited 1 time in total |
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ztrumpet
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Joined: 06 May 2009 Posts: 555
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Posted: 13 Nov 2009 03:57:08 pm Post subject: |
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Where do I get the levels? |
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