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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 29 Jun 2009 06:35:21 pm    Post subject:

Yup.

EDIT: That's a lot of word per post. Smile lol


Last edited by Guest on 29 Jun 2009 06:41:01 pm; edited 1 time in total
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 29 Jun 2009 07:07:14 pm    Post subject:

Ok, thanks for helping me ZTrumpet. Everyone, be sure to check out the video of the game in action on the original post!
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 30 Jun 2009 07:33:07 pm    Post subject:

What I am planning to do for the next version is multiple asteroids/enemies coming down at a time, high-scores, and more enemies.
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 30 Jun 2009 07:58:05 pm    Post subject:

maverik94 wrote:
multiple asteroids/enemies coming down at a time

That will slow it down. A lot.
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 30 Jun 2009 08:03:54 pm    Post subject:

Would I use lists for that?
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 30 Jun 2009 08:06:01 pm    Post subject:

That would be how I'd do it. However, it will be too slow. I'd stick to one enemy/asteroid at a time.
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 30 Jun 2009 08:06:45 pm    Post subject:

how would I do it with lists?
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 30 Jun 2009 08:13:10 pm    Post subject:

You would make a list with the spots the object is in.
Ex: On homescreen:
To display:
For(A,1,dim(L1
Output(L1(A),L2(A),sub("ABCDE",L3(A),1
End
To store an object:
If rand>.5
Then
1+dim(L1->A
randInt(1,16->L2(A
randInt(1,5->L3(A
End
To move:
L1-1->L1
If 1>L1(1
Then
seq(L1(A),A,2,dim(L1->L1
seq(L2(A),A,2,dim(L1->L2
seq(L3(A),A,2,dim(L1->L3
End

THIS IS WAY TO SLOW!


Last edited by Guest on 30 Jun 2009 08:14:01 pm; edited 1 time in total
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 30 Jun 2009 08:14:28 pm    Post subject:

Ok...I have an other idea...I will see if it will work, I'll get back with you!
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 30 Jun 2009 08:31:38 pm    Post subject:

I agree with ztrumpet my astroids game had 5 astroids floating round and was waaaaaaaaay to slow stay with 1 object
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 01 Jul 2009 01:51:28 am    Post subject:

What id do is maybe align your asteroids and player to 4 pixels, maybe that can make things seem faster?
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 01 Jul 2009 08:29:46 am    Post subject:

Ok, I'll consider that, did you download it?
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 27 Aug 2009 09:28:33 am    Post subject:

*necropost*
How's this going?
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 27 Aug 2009 02:37:06 pm    Post subject:

eeeh, haven't been working on it much, school is busy and I'm spending a lot of time working on my other hobby, building air rifles.
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