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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 16 Jul 2009 10:22:00 am    Post subject:

The official release date for Drifter is September 8th (The day after Labor Day).
The size will be just over 11,000 bytes.
It will have 16+1 levels and a built in level editor.
Can you wait 54 days...
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 18 Jul 2009 11:57:42 am    Post subject:

sweet! I'm excited, will it be mirage OS compatible?
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 18 Jul 2009 04:35:12 pm    Post subject:

Yes, but you know how to fix that in basic programs that arn't, right? (Add a colon on the first spot on the first line.)
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 19 Jul 2009 02:45:29 pm    Post subject:

yeah, I know how to do that
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 25 Aug 2009 10:06:58 am    Post subject:

*Bump*

Drifter is finished! (unless I find any bugs...) It's final size is 11060 bytes. I will release it here in two weeks, before noon GMT on September 8th.
If you have any questions, just post them.
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maverik94


Advanced Newbie


Joined: 20 Oct 2008
Posts: 57

Posted: 26 Aug 2009 06:20:54 pm    Post subject:

OOOOOOOOHH 60 bytes over the prediction...bad bad bad, lol, jk. Looking forward to it.
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 28 Aug 2009 02:48:59 pm    Post subject:

Update:
As I said before, Drifter will be released on September 8th, but due to no acess to a computer till then I will release the read me between then and September 10th.
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hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 28 Aug 2009 03:01:39 pm    Post subject:

Great job! I'm looking forward to the release!
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 30 Aug 2009 03:05:05 pm    Post subject:

:biggrin:

Four bite optimization! Smile
Size now: 11056 bytes


Last edited by Guest on 30 Aug 2009 03:06:03 pm; edited 1 time in total
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 08 Sep 2009 06:46:08 am    Post subject:

Here it is.
More info later.
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 09 Sep 2009 01:32:47 am    Post subject:

Yay! Great work ztrumpet! Smile.
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Builderboy2005


Advanced Newbie


Joined: 19 Apr 2009
Posts: 51

Posted: 09 Sep 2009 05:40:40 pm    Post subject:

wOOt! I'm a Drifter master! :D

Wow, that is a very very nice puzzle game. There are so many awesome special tiles it makes my head spin, and it provides great puzzle elements. I noticed a lot of the program design was inspired by donut quest, from the save game system, to the main screen, to the level editor. Everything is very well polished and you managed to fit it all into one program! I take my hat off to you!

PS:I like puzzle games Smile
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Seren


Newbie


Joined: 14 Aug 2009
Posts: 27

Posted: 09 Sep 2009 06:44:27 pm    Post subject:

Applause for Drifter.

I enjoyed it very much - the game is also really intuitive, being no need to try to figure out the instructions, and it's very easy to figure out what newer tiles do (run into them and die).

The only comment I would hazard is that the difficulty of the levels do not go up progressively. Sometimes you'll encounter an easier level, then a hard one, then another easy-ish level.

But all in all, I'm really really impressed.
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mr. sir


Newbie


Joined: 21 Feb 2008
Posts: 41

Posted: 10 Sep 2009 02:57:00 pm    Post subject:

For some reason, when I use Drifter on MirageOS v. 1.2, on my TI-84+ SE, it does some kind of automatic power down intermittently, about every 10 minutes. My friend has experienced this too, and though it doesn't interrupt gameplay (the game is still playing and the character still moves) it is annoying. Has this happened to anyone else? Or are there any reasons why this might happen?

Love the game, though.


Last edited by Guest on 10 Sep 2009 02:57:27 pm; edited 1 time in total
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 10 Sep 2009 04:21:53 pm    Post subject:

its something that Mirage does...I kind of dislike it...I think you can turn it off though
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Mapar007


Advanced Member


Joined: 04 Oct 2008
Posts: 365

Posted: 12 Sep 2009 02:15:27 pm    Post subject:

I think it's the "APD enabled in progs" option.
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 12 Sep 2009 09:14:28 pm    Post subject:

Yay!
I'm glad people like this.

I havn't had muck free time, so no read me yet. Sad
Controls for the level editor:
Arrows: move, unless you've pressed [Mode] or [XTthetaN]
2nd and Alpha: Scroll thru tiles
Mode and XTthetaN: Switch to "wall mode". Press arrow keys to draw walls
Del: Make tile blank
Stat: Shortcut key (to tile 13: piviot 1)
You can press 2nd or Alpha on flag/starting spot to change them

Also: Press Mode on the title screen...

Is Builderboy (Congrats to be the first one to beat it :biggrin: ) the only "Drifter Master"?


Last edited by Guest on 09 Oct 2009 04:55:17 pm; edited 1 time in total
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Seren


Newbie


Joined: 14 Aug 2009
Posts: 27

Posted: 13 Sep 2009 08:17:29 pm    Post subject:

Don't forget me! I'm also a master at drifting!
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calcdude84se


Member


Joined: 09 Aug 2009
Posts: 207

Posted: 08 Oct 2009 07:44:55 pm    Post subject:

*BUMP*
Me too! It took me the better part of a day to beat it.
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 09 Oct 2009 04:43:16 pm    Post subject:

Yea!
I still need to write the readme Smile
Once I do that I'll bump it...
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