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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 28 May 2009 04:27:33 pm    Post subject:

For those of you that have read my sig know that I'm working on a program called Drifter. It is compleetly in Ti Basic. Basicly you attempt to get to a flag, collecting the +s and/or numbers 1-9. The catch is that you can't stop untill you hit a wall or other pieces.

Let me know what you think.

This is just a demo. I have not optomized it yet. The demo only has 3 levels, with 2 being a test level with every piece. Please try this and Good Luck!
(By the way the screenshot is from a 83+)


Last edited by Guest on 28 May 2009 05:01:54 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 28 May 2009 05:30:44 pm    Post subject:

hmmm, that doesn't look too bad. I assuming you're using a pxl-Test?
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 28 May 2009 05:44:51 pm    Post subject:

hmm, that's really interesting
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 28 May 2009 06:12:24 pm    Post subject:

That reminds me of the ice levels of Chips Challenge. Ahh that brings back memories.
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tiuser1010


Member


Joined: 23 Apr 2009
Posts: 100

Posted: 28 May 2009 06:18:04 pm    Post subject:

Kinda looks like snake. Looks like a pretty good game
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 28 May 2009 09:14:44 pm    Post subject:

elfprince13 wrote:
hmmm, that doesn't look too bad. I assuming you're using a pxl-Test?

Nope, I only use two pxl-tests. I mostly use [A].

Disregard this pic: I needed somewhere to put it.


Last edited by Guest on 08 Nov 2009 02:19:29 pm; edited 1 time in total
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 29 May 2009 12:37:41 pm    Post subject:

TheStorm wrote:
That reminds me of the ice levels of Chips Challenge. Ahh that brings back memories.

TO me brings Golden Sun ice scenarios... Good times. Razz
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 29 May 2009 05:30:59 pm    Post subject:

Today I worked on the level editor for four hours!
I dosn't work right, but it is better than nothing. Smile
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 29 May 2009 11:48:29 pm    Post subject:

Looks fun (How big is it) I think iv played a board game like this?
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 30 May 2009 08:34:36 am    Post subject:

The current size is about 5500. When it's done it will be about 10,000 including 16 levels and one secret level.
When I get the editor done I'm going to put it out here again and let all of you design levels that might go into the game. (I will choose the best 17 levels from me, everyone at United Ti, and my friends.)

Edit: I'm wondering, How many of you would like to make levels for the game?


Last edited by Guest on 31 May 2009 04:17:07 pm; edited 1 time in total
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 01 Jun 2009 04:15:26 pm    Post subject:

Nobody?

I thought you might want to see how the menus look.
Note: It will be all in one program. It's in three now to let me work on things quicker. Also, the WIN? is a placeholder so I can debug easily without having to compleat each level.
Edit: The line at the bottom is Wabbit's fault.


Last edited by Guest on 01 Jun 2009 04:17:28 pm; edited 1 time in total
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 01 Jun 2009 04:19:03 pm    Post subject:

that looks pretty cool, I might make levels after I finish my platformer project for the omnimaga contest
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 01 Jun 2009 04:55:45 pm    Post subject:

It will take me between 2 and 6 weeks before I put it up here. You might be done with your platformer by then. :)

I just looked a to who's reading this and I saw DarkerLine. As you can tell, I based the in game menus, the text sprites, and the load level screen off his Donut Quest. I just wanted to say that DarkerLine is one of the greatest Basic programers ever. To DarkerLine!
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 01 Jun 2009 05:04:26 pm    Post subject:

and that was not sucking up at all (jkjk) in all honest truth I have no idea who Darkline is....
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 01 Jun 2009 05:38:37 pm    Post subject:

Eeems wrote:
and that was not sucking up at all (jkjk) in all honest truth I have no idea who Darkline is....

Nope!
You need to play donut quest.
http://tibasicdev.wikidot.com/archives/nor.../order/titleAsc
Go to page 2 and scroll a little to find Donut Quest II. The terible screenshot is from the emulator.


Last edited by Guest on 01 Jun 2009 05:40:40 pm; edited 1 time in total
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 01 Jun 2009 05:52:33 pm    Post subject:

hmm, that's pretty interesting....I searched up him on the members and I guess I know who he is....but not really, I haven't really been in the UTI community for to long, mainly Omnimaga and Cemetech, so I don't know all the epic programmers here, though I do know weergoose because of his epic optimizations...
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 01 Jun 2009 07:58:26 pm    Post subject:

Looks interesting. ;o

Keep up the good work.
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 01 Jun 2009 10:51:34 pm    Post subject:

This is awsome. [Off topic]and here i am stuck on making frekin astroids float about the screen randomly[Off topic]
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 02 Jun 2009 09:34:39 pm    Post subject:

DarkerLine and Weregoose Both Kick serious a in Ti-Basic. I don't know if they do ASM. But srsly. They are good.

*they are like the freaken gods XD of this Forum(and Staff of UTI). And Tr1p1ea just kicks a too.*
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 09 Jun 2009 05:03:48 pm    Post subject:

Yup, those guys are awesome!

I made incredible progress today: 1. Movement code compleetly rewritten 2. A couple of bugs fixed
Now all I have left to do is the editor.
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