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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 05 Apr 2009 09:41:03 am    Post subject:

This is what I've been working on lately it's a rpg using celticIII right now I have a screenshot of one of the minigames that will happen it's an avoid the guards style game similar to oot.
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 05 Apr 2009 11:35:52 pm    Post subject:

Looks great, I just wish I could do decent with 16x16 sprites XD
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thebetter1


Advanced Newbie


Joined: 09 Jul 2008
Posts: 86

Posted: 08 Apr 2009 10:27:29 pm    Post subject:

Can you give us more information than that one minigame?
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 29 Apr 2009 06:20:08 pm    Post subject:

thebetter1 wrote:
Can you give us more information than that one minigame?


we need moar info Surprised
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 29 Apr 2009 07:10:52 pm    Post subject:

Well how about a screenshot showing the walking engine with signs and houses.

When you walk into a house there is supposed to be a fading effect but wabbitemu doesn't capture it correctly. I've got it with houses and signs. I've been storing the data using decimals the first decimal mainly tells if you can walk on it or not the second decimal deals with what type of object your looking then the final one tells you where to find the data.
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tiuser1010


Member


Joined: 23 Apr 2009
Posts: 100

Posted: 29 Apr 2009 10:07:15 pm    Post subject:

Your game looks great i wish i could program that well
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 30 Apr 2009 06:38:07 am    Post subject:

If you stil to it, you can learn. Just remember to take things slowly and simply at first.

Game is looking fantastic btw noah! Smile.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 01 May 2009 01:47:00 pm    Post subject:

it looks nothing like your original project, though. which i actually liked Sad
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AMkiller


Advanced Newbie


Joined: 16 Dec 2008
Posts: 64

Posted: 01 May 2009 02:04:21 pm    Post subject:

nice job Smile
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 01 May 2009 08:42:55 pm    Post subject:

Lookin' good! This one reminds a little of Dying Eyes, or Verdante Forest. Gotta love a good minigame too.
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 01 May 2009 10:11:38 pm    Post subject:

Well my old game had really bad code in it and I decided to scrap it.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 02 May 2009 03:33:35 pm    Post subject:

but the look and the premise was so much better! Surprised
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 02 May 2009 04:01:59 pm    Post subject:

Ah yes but this one has just begun wait till you see the concept I've got for the new fighting engine.

Last edited by Guest on 02 May 2009 04:04:16 pm; edited 1 time in total
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 02 May 2009 04:02:42 pm    Post subject:

ticalcnoah wrote:
Well my old game had really bad code in it and I decided to scrap it.

I thought you got burned out when you started doing all of the text?
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 03 May 2009 06:44:14 pm    Post subject:

New screenshot now you can go behind the guard and stab him plus he can see you this is the beginnings of how fighting may work it will be an action rpg I also will be abandoning the leveling up and currency system.

@simplethinker I was referring to plotless rpg.
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thebetter1


Advanced Newbie


Joined: 09 Jul 2008
Posts: 86

Posted: 04 May 2009 06:42:22 pm    Post subject:

Don't abandon level up and currency! Power leveling is a good thing in a calculator game; it gets a lot more gameplay hours in. Of course, if you really know what you're doing (like my intentionally linear approach in Awakening), it can be a good idea.
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 04 May 2009 07:51:38 pm    Post subject:

I'm abandoning it because I think it's too imbalanced think of it to become like zelda.
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 05 May 2009 07:26:44 am    Post subject:

Aw, well I hope you use the knowledge and the sprites for a different game down the road!
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