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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 08 Mar 2009 07:13:25 am    Post subject:

im cloning supaplex for calc, and as you can see in this screenshot, im quite far:
(this is fast mode, the actual game is slower due to 4 added HALT's)
[attachment=2609:supaplex7.gif][attachment=2610:supaplex6.gif]
(ignote teh crappy title screen, im too lazy to update it)

however, oncalc, it looks shit
the lcd is all blurry, and you can hardly see whats going on Mad

annybody knows solutions for this problem? lower contrast? 8 pixel scrolling...?
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 08 Mar 2009 11:50:26 am    Post subject:

Did you used any gray library? And what exactly?

Also halt's don't seem good idea to me. Grayscale is made during interrupts in the libs I have seen and halting seem a problem to me.

Replace halt's to nop's, inc then dec, other wastes of time... You can make a loop of nop's.


Last edited by Guest on 08 Mar 2009 11:54:29 am; edited 1 time in total
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 08 Mar 2009 03:33:15 pm    Post subject:

im not using interupts/grayscale...
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 08 Mar 2009 03:34:59 pm    Post subject:

You think that's bad? Then don't try it on the nSpire. Razz
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 09 Mar 2009 07:21:04 am    Post subject:

is the LCD really that bad?

pwned by ti... again
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 10 Mar 2009 01:19:03 pm    Post subject:

darkstone knight wrote:
im not using interupts/grayscale...
the screen shots look grey on my screen. But that is because the image is small and a chess grid looks gray... :S
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 10 Mar 2009 01:21:23 pm    Post subject:

:D

well, the walls are the biggest problem.. whit 60+ fps, the wall seem to duplicate when scrolling o_O
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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


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Joined: 15 Sep 2005
Posts: 923

Posted: 10 Mar 2009 10:24:26 pm    Post subject:

maybe slow it down to about 24-30 fps?
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 11 Mar 2009 05:41:55 am    Post subject:

well, thats what i did, it runs at 25-30 fps now (which is faster than the original floppy version Rolling Eyes )

something i should have done before... every 8 frames i check the 60*22 (why the hell did they chose that size?) array for falling blocks... wich takes a HELL lot of time

in fact, whiteout those halts (which do not trigger on the "psychics" frame) the scrolling isn't exactly "smooth"... :sick:
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 12 Mar 2009 01:07:21 am    Post subject:

Which calc are you using? 83+? Have you tried it on an 84+?
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 12 Mar 2009 09:26:30 am    Post subject:

i have an 84+

but slowing it down kinda solved the problem, so...
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 12 Mar 2009 01:16:31 pm    Post subject:

Well thought tr1p1ea.

darkstone knight wrote:
i have an 84+

but slowing it down kinda solved the problem, so...
Well if in a 84+ it slows down a bit in more calculations intense parts, then in a 83 will be much worse. You really want to test in a 83+...
EDIT: or deaccelerate your 84+ (temporarily)


Last edited by Guest on 12 Mar 2009 01:18:27 pm; edited 1 time in total
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 12 Mar 2009 01:48:44 pm    Post subject:

i can make a 83+ and 84+ version...

or detect automatically, i know its possible
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 12 Mar 2009 03:55:20 pm    Post subject:

darkstone knight wrote:
i can make a 83+ and 84+ version...

or detect automatically, i know its possible
There is a b_call or you can check ports. There is a port that has kind of flags to each model of calculator you are in. Try WikiTI.

Is your choice but if all the stuff to maintain compatible with both models makes the games substantially bigger, I would make 2 versions...


Last edited by Guest on 12 Mar 2009 03:56:41 pm; edited 1 time in total
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 12 Mar 2009 04:37:56 pm    Post subject:

meh, just changing the delay based on output of port >.>

we're pretty a lazy Rolling Eyes
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