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Graphmastur
Advanced Member
Joined: 25 Mar 2009 Posts: 360
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Posted: 08 Sep 2009 09:27:11 pm Post subject: |
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haun wrote: i hope i see this SOON!!!! i only have 1.9999 years of high school left to play pokemon on my calculator
You can't play games in college?
(this is the 100th post in this topic.) |
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Mapar007
Advanced Member
Joined: 04 Oct 2008 Posts: 365
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Posted: 09 Sep 2009 12:23:10 pm Post subject: |
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Not as advisable, I guess...
(after what I've heard about the educational level in US high schools, but maybe that's just prejudice...) |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 11 Sep 2009 06:28:39 pm Post subject: |
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lol, I have no clue, but I am definitely working on it. ^__^ |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 29 Sep 2009 08:56:15 am Post subject: |
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Well, expect more progress on this now that I have an easy way of converting programs to appvars and back again. I probably will complete the celtic2 helper program at a later date.
Thanks to Kerm for making this program as quickly as he did. Hope it invigorates him into making some progress on DCS7 soon. ^^
So, next bit of work for me to do for the project is to convert the data programs to appvars and making the game engine recognize the data as such. From there, I have to figure out if the event system is still working. <<
Actually, I need to go through and see if the game itself still works, since that has not been tested since I did the massive bit of code clean up a while back. Let you know how that goes. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 05 Oct 2009 08:44:53 am Post subject: |
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[quote name='"tifreak8x"']And something for the masses:
Currently, only the scrolling and page by page turning is working. I still need to add:
X -the ability to move an item
X -the ability to toss an item
X -the ability to use an item
Using an item won't happen until I get it to where you can have a pokemon to use one on. That will be somewhat difficult, as each item does different things. I will also need to devise a dynamic routine for all the TMs and HMs, since they will all essentially do the same, and make it easier, but if the pokemon knows 4 moves already, it will have to replace the selected move with the TM/HM.
Oh what fun.. I think I will work on moving an item and tossing an item to at least get those out of the way. =][/quote]
Just bringing this back to the front again. The files themselves were lost, but I found a backup of them on my desktop for when I did the screenshot. So that is back, I just have to get the program data over into the correct program instead of prgmAC.
Umm.. converted all the data programs to appvars, and the code fixed in the game so that it sees all that correctly.
So once I get some of this back up, I need to run through and see where I stand with the events system, since it is the reason I went through all that code and changed things in the first place. :lol:
We shall see how things go from here ^^ |
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whyat least3
Newbie
Joined: 14 Apr 2009 Posts: 23
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Posted: 05 Oct 2009 08:37:34 pm Post subject: |
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yeah!!!!!!! PROGRESS!!!!!!!!! :biggrin: |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 06 Oct 2009 06:05:07 am Post subject: |
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lol, yeah, progress. XD
I think at this point, I just need to start a new game with it and see how things work, and hope everything works properly still. XD |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 08 Oct 2009 07:20:27 pm Post subject: |
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Well, so far not so good. XD
I seemed to have botched up some things. Not horribly, just random things like sprite misplacement and other such oddities. I am hammering out things little by little. Still working on the intro program tho.
Just thought I would update. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 11 Oct 2009 01:04:18 pm Post subject: |
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so, a bit of an update.
+Intro program works flawlessly.
+Save/Load is confirmed to working.
+Fixed a bug with the dynamicness of the ingame menu, wasn't compensating that you didn't have the pokedex.
+Walking engine seems to still work.
-Can't talk to NPCs at the moment.
-When loading, shows having 25 badges for some reason, something that needs to be looked into eventually.
-Need saving and loading screens. Otherwise just looks like a locked up calculator. |
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ztrumpet
Active Member
Joined: 06 May 2009 Posts: 555
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Posted: 11 Oct 2009 02:20:59 pm Post subject: |
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What does the intro look like? |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 11 Oct 2009 03:34:06 pm Post subject: |
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I.. should take a create a screenshot specifically for that. o.o
I shall attempt to do that later, got to do some stuff for my paper routes, might attempt a (fairly large) screenshot.
Edit, screenshot added.
This is actually slower on emulator than on the real 83+SE, just so you know.
Last edited by Guest on 11 Oct 2009 05:54:11 pm; edited 1 time in total |
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ztrumpet
Active Member
Joined: 06 May 2009 Posts: 555
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Posted: 11 Oct 2009 08:58:10 pm Post subject: |
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Wow, looks nice.
Keep up the great work. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 11 Oct 2009 09:21:32 pm Post subject: |
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Thanks a ton ^^ |
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vanchagreen
Member
Joined: 20 Feb 2008 Posts: 136
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Posted: 12 Oct 2009 04:03:15 pm Post subject: |
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It doesn't give you the option of changing your name...? |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 12 Oct 2009 04:58:43 pm Post subject: |
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nope, for now, that is an irrelevant thought. In the show, he was called Ash, and the other Gary. So why not stick with them? There is a chance of me adding that later, but right now it is so far from important because of the battle engine and all that stuff.. so yeah.. |
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vanchagreen
Member
Joined: 20 Feb 2008 Posts: 136
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Posted: 12 Oct 2009 09:30:12 pm Post subject: |
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Right, right that makes sense. I was under the incorrect assumption that you had included the name changer in a previous version of the game, so I wondered where it had gone.
A note about the intro, when you open the start menu, the sprite of Ash comes up. I know you said it would be faster on a calculator, but it seems like it would get annoying pretty quickly. Would you consider getting rid of it? |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 13 Oct 2009 09:01:02 am Post subject: |
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I guess if enough people find it to be a waste of space/time/etc, then I can remove it. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 13 Oct 2009 08:45:53 pm Post subject: |
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Awesome so do you have any expected time of completion if its longer then 2 years away i dont wannah know |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 13 Oct 2009 09:08:43 pm Post subject: |
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sadly, I do not know when it will be completed. I am working on it when I have the time or energy. Hopefully within the next year if things go well. If not, then longer. |
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GloryMXE7 Puzzleman 3000
Active Member
Joined: 02 Nov 2008 Posts: 604
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Posted: 13 Oct 2009 09:09:15 pm Post subject: |
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thanks |
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