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vanchagreen
Member
Joined: 20 Feb 2008 Posts: 136
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Posted: 10 Aug 2008 07:53:02 pm Post subject: |
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The screenshots look great! Just in the battle screen, it should be "run", instead of "give up". |
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thebetter1
Advanced Newbie
Joined: 09 Jul 2008 Posts: 86
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Posted: 14 Aug 2008 12:25:24 pm Post subject: |
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The battle screen will say "Run" in a wild battle and "Give in" in a trainer battle, so that you don't have to waste 5 minutes trying to lose on purpose.
The Pokedex is already finished and it works. It is a bit slow, since it has to access the Pokemon names from a database, so I put in page up and page down keys. It determines which Pokemon you have seen/caught by accessing 8 elements of 10 base 3 numbers in the save data.
Last edited by Guest on 15 Aug 2008 12:24:35 pm; edited 1 time in total |
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vanchagreen
Member
Joined: 20 Feb 2008 Posts: 136
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Posted: 14 Aug 2008 04:32:44 pm Post subject: |
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Quote: The battle screen will say "Run" in a wild battle and "Give in" in a trainer battle, so that you don't have to waste 5 minutes trying to lose on purpose.
Ooh! Ok then. That's clever! |
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thebetter1
Advanced Newbie
Joined: 09 Jul 2008 Posts: 86
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Posted: 18 Aug 2008 09:01:50 pm Post subject: |
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I just improved the Pokedex. To run it, set the dimensions of lists 1, 5, and 6 to 100, then store 2222222222 into list 1's entries, from 21 to 27. For entry 28, store 2222200000. Then run ydex.
EDIT: I guess I should have included all the files necessary to run it. I improved it even more, reducing the 2 minute load time to 20 seconds, which was the time required for the first version of the Pokedex, while still keeping the faster scrolling that the first version didn't have. This even made it smaller!
EDIT2: Why won't it let me add xLib as an attachment? You will also need that.
[attachment=2442:attachment]
[attachment=2445:attachment]
Last edited by Guest on 19 Aug 2008 06:51:04 pm; edited 1 time in total |
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WikiGuru ADOS (Attention deficit... Oh! Shiny!)
Elite
Joined: 15 Sep 2005 Posts: 923
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Posted: 20 Aug 2008 12:52:14 am Post subject: |
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Put everything into a .zip file, then upload that. |
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thebetter1
Advanced Newbie
Joined: 09 Jul 2008 Posts: 86
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Posted: 02 Sep 2008 04:18:37 pm Post subject: |
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Just so you guys know, this project is not dead. I am working on the engine for moving around the world, which will be completely original because the game will have no screens to walk in. I also finished entering data for all the moves that I will be using. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 02 Sep 2008 05:00:30 pm Post subject: |
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no screens? you mean all text based? |
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thebetter1
Advanced Newbie
Joined: 09 Jul 2008 Posts: 86
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Posted: 03 Sep 2008 10:28:52 am Post subject: |
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Basically. It will give you multiple actions you can take, such as talk to an NPC, battle a trainer, enter the Pokemon Center, etc. This will all be on the graph screen, so it should still look better than most games. I would really like to have walkable screens, but it just takes way too much memory. |
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JoostinOnline
Active Member
Joined: 22 Aug 2007 Posts: 559
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Posted: 03 Sep 2008 10:44:24 am Post subject: |
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thebetter1 wrote: Basically. It will give you multiple actions you can take, such as talk to an NPC, battle a trainer, enter the Pokemon Center, etc. This will all be on the graph screen, so it should still look better than most games. I would really like to have walkable screens, but it just takes way too much memory.
[post="126564"]<{POST_SNAPBACK}>[/post]
Will there be any pictures at all though? Even a generic pic at the title screen would be nice. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 03 Sep 2008 03:05:59 pm Post subject: |
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thebetter1 wrote: Basically. It will give you multiple actions you can take, such as talk to an NPC, battle a trainer, enter the Pokemon Center, etc. This will all be on the graph screen, so it should still look better than most games. I would really like to have walkable screens, but it just takes way too much memory.
[post="126564"]<{POST_SNAPBACK}>[/post]
Really? walkable screens are not that bad to make. If you utilize programs like Resource, then you can have a ton of maps and such, and leave all the data in archive.
If you want a reference:
http://www.ticalc.org/archives/files/fileinfo/364/36409.html
http://www.ticalc.org/archives/files/fileinfo/403/40345.html |
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thebetter1
Advanced Newbie
Joined: 09 Jul 2008 Posts: 86
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Posted: 28 Sep 2008 10:18:53 pm Post subject: |
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I've been considering the walkable maps thing. For now, I will continue to make the world high-quality menu based. Once the first version of the game is done and I know its limitations, I will consider real maps. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 29 Sep 2008 10:28:57 pm Post subject: |
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if you're going to put a lot of work into a "first version" you might as well make it pretty good. |
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