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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 07 May 2008 05:02:41 pm Post subject: |
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| Some of you have seen the screenshots floating around on IRC. Now, it's official! Check out the project forum here. |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)

Joined: 10 Nov 2003 Posts: 4468
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Posted: 07 May 2008 07:13:49 pm Post subject: |
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Alright! Something new for 2008! Keep us updated on the progress. (ie- "Show us your moves!" |
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cjgone Aw3s0m3
Active Member

Joined: 24 May 2006 Posts: 693
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Posted: 07 May 2008 07:21:06 pm Post subject: |
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Pretty cool pseudo 3d engine ;o
That's very impressive in Asm and especially for the ti-83\84 calc.
Shame that I don't know how to do 3d. =.= |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 07 May 2008 08:37:21 pm Post subject: |
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| Wow man, that's some pretty intense stuff there. I wouldn't even know where to begin in ASM >_<. |
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Liazon title goes here
Bandwidth Hog

Joined: 01 Nov 2005 Posts: 2007
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Posted: 07 May 2008 09:40:47 pm Post subject: |
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| awesome! post screens again for those who didn't see the magic the first time! |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 07 May 2008 09:42:37 pm Post subject: |
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| DigiTan wrote: | Alright! Something new for 2008! Keep us updated on the progress. (ie- "Show us your moves!"
[post="123384"]<{POST_SNAPBACK}>[/post] |
Hmm, Captain Falcon reference there? :biggrin: Come on, I'm not that ugly...
| cjgone wrote: | Pretty cool pseudo 3d engine ;o
That's very impressive in Asm and especially for the ti-83\84 calc.
Shame that I don't know how to do 3d. =.=
[post="123385"]<{POST_SNAPBACK}>[/post] |
Well, it really helped me to draw it out on paper. :)
| Harrierfalcon wrote: | Wow man, that's some pretty intense stuff there. I wouldn't even know where to begin in ASM >_<.
[post="123389"]<{POST_SNAPBACK}>[/post] |
Wow, me neither! That's why I made pseudocode in Basic first. Believe me, this didn't come from scratch. I think my original ASM try got about 1 frame per second... and it didn't even work. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 08 May 2008 06:32:37 am Post subject: |
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0x5. I tried doing a 4-directional maze in Basic once--it was terribly slow XD.
-runs off to go work on something less complicated- |
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DJ Omnimaga http://i-lost-the-ga.me
Calc Guru

Joined: 14 Nov 2003 Posts: 1196
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Posted: 08 May 2008 11:20:32 am Post subject: |
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| tr1p1ea wants you to make Mario Kart |
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bananaman Indestructible
Calc Guru

Joined: 12 Sep 2005 Posts: 1124
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Posted: 08 May 2008 01:28:31 pm Post subject: |
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I second the motion that you should make Mario Kart.
Of course, you should finish your prior projects first that way you don't get too many started. |
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Liazon title goes here
Bandwidth Hog

Joined: 01 Nov 2005 Posts: 2007
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Posted: 08 May 2008 01:47:01 pm Post subject: |
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| DJ Omnimaga wrote: | tr1p1ea wants you to make Mario Kart
[post="123406"]<{POST_SNAPBACK}>[/post] |
regardless, this project will make more news than the 68k F-Zero game! |
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Zaphod Beeblebrox
Member

Joined: 02 Jul 2007 Posts: 119
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Posted: 08 May 2008 04:43:54 pm Post subject: |
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| bananaman wrote: | I second the motion that you should make Mario Kart.
Of course, you should finish your prior projects first that way you don't get too many started.
[post="123408"]<{POST_SNAPBACK}>[/post] |
[cough]Project M[/cough] |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 09 Nov 2008 11:26:29 pm Post subject: |
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I've been working on this a bit, and I think I have the sprite-coordinate-getter-finder-thingamajig working... finally...
Right now I'm displaying one of 3 sprites depending on how far away you are... which makes it look a bit strange, but at least that's how the 68K version did it. Also, I only have the sprite from the back, so it looks a bit odd without rotation. I hope to get a scaled sprite routine working so I can display the ship at any size, but if that ends up too slow, I'll be sticking with the fixed set of sizes.
Anyway, here's the screenshot goodies!
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cjgone Aw3s0m3
Active Member

Joined: 24 May 2006 Posts: 693
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Posted: 10 Nov 2008 12:32:36 am Post subject: |
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| Amazing. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 10 Nov 2008 06:44:47 am Post subject: |
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Sweet!
Oh, and IIRC, there's a scaled sprite routine on ticalc.org...here.
Dunno if it's fast enough, but maybe it'll help. |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 22 Nov 2008 01:23:09 pm Post subject: |
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After an intense spriting session, I now have object rotations! I set up an object which moves and rotates, as shown:
I also added the ability to go backwards and "strafe" left and right, as you might have noticed in the screenshot. |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)

Joined: 10 Nov 2003 Posts: 4468
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Posted: 22 Nov 2008 01:33:32 pm Post subject: |
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| That's some hardcore spriting right there, man! Very comparable to the original! |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 22 Nov 2008 01:35:33 pm Post subject: |
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| DigiTan wrote: | That's some hardcore spriting right there, man! Very comparable to the original!
[post="129278"]<{POST_SNAPBACK}>[/post] |
Thanks! :biggrin: I actually had the spritesheet from the original open while I was spriting, though... which kind of explains the resemblance.  |
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cjgone Aw3s0m3
Active Member

Joined: 24 May 2006 Posts: 693
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Posted: 22 Nov 2008 06:53:57 pm Post subject: |
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| Nice man, you're game looks really beasty. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 22 Nov 2008 08:26:02 pm Post subject: |
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-brains blow up-
Wow...I can't even start to understand how you did that...nice job! |
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TheStorm
Calc Guru

Joined: 17 Apr 2007 Posts: 1233
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Posted: 22 Nov 2008 10:09:06 pm Post subject: |
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| a..... Nice work man, I can't wait till you have a playable game this is looking awesome. |
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