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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 19 May 2008 04:54:02 pm    Post subject:

o.o no responses here lately? Well, still good to hear there's progress!
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 20 May 2008 12:03:08 pm    Post subject:

I checked the program you posted, and only gasthly looks a bit wierd.

nice to see it 8kb smaller Smile .


good luck with the rest of the program Laughing .
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 20 May 2008 01:07:15 pm    Post subject:

Thanks a bunch through the look through! Laughing Super glad that everything looked ok. And Ghastly just doesn't look right, no matter how you cut it. :/ I guess I need to update that compressor in the zip file before it gets deleted off the calc. Smile
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 22 May 2008 11:21:34 pm    Post subject:

updated the file with the compressor in it. Also have up to #86 done of the list of TM/HM learn abilities on paper...
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 23 May 2008 06:59:49 am    Post subject:

Once you get all the Tm's done you need to get the learning new moves function done.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 23 May 2008 09:41:27 am    Post subject:

Yeah, I know. not sure if I started in on that or not.. Smile
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 25 May 2008 05:57:56 pm    Post subject:

Just an update. I have all the tm/hm learnable data converted to paper, and am now working on adding it to the game itself. This should keep me busy for a couple days...
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 May 2008 11:05:50 pm    Post subject:

I have managed to get up to #120 put to the calc, should have this done tommorrow at this rate. Not sure what is next on the list after this...
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 30 May 2008 01:42:16 pm    Post subject:

here is a list you can follow:

1. finish adding tm/hm data into the calc
2. take a 10 minute break
3. finish the rest of the game
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 30 May 2008 04:32:54 pm    Post subject:

o.o

That is one heck of a schedule you want me to keep to. XD

Workin on that list now.. ;)


Edit:

Completed the TM/HM learnable list. Will backup the calc in the morning, and then see about working on.. something else. I can pretty much pick and choose at this point... Razz


Last edited by Guest on 30 May 2008 08:49:43 pm; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 31 May 2008 09:32:41 pm    Post subject:

ok, I have decided to work some on the attacks and their stuff.. I am also running the game, to see what errors pop up.. So far:

I need to perfect the save/load feature. They only work half the time.

The Text Display system is updated, the strings for input are not.

Sign on the route north of pallet fails

ingame menu border does not refresh if the border was changed


Workin on these before going on..
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 03 Jun 2008 04:11:39 pm    Post subject:

save/load system seems to work flawlessly now, and I am cutting memory usage down slightly, by utilizing Celtic 2's ability to read from archive (why I was not doing this before I don't know...) Also did with it like I did Resource.. prgmZCE simply calls Asm(ZCELTIC, which makes things smaller the more it is called. Smile

Working on the other smaller errors now..
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Jun 2008 12:41:09 pm    Post subject:

yay, 4 posts in a row!

Workin on the attack list, got 80 of them done, out of 165. And then I have to go through the 75 attack groupings and get those programmed in...
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 08 Jun 2008 10:07:48 pm    Post subject:

Finished all of the 165 attack lists on paper, now transferring to the calc...
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 08 Jun 2008 10:17:14 pm    Post subject:

Great work, Keep it Up tifreak :biggrin:
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 10 Jun 2008 08:52:57 am    Post subject:

lol, thanks storm, for breakin up the 5 posts in a row. Razz (I have 7 in a row in my pokemon topic at calcg.org.. :/)

Anyways, working on adding in the growth styles of the pokemon really quick.. I will probably just have that created and stored when the main program is run, and just hide it in the archive. hooray for the SetUpEditor :lol:

After that, I get to start programming in the 165 attack lists. Razz
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 10 Jun 2008 09:29:50 am    Post subject:

When do you plan to work in the battles?
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 10 Jun 2008 10:19:30 am    Post subject:

Well... once I can get all this attack data put in, and then I can see about organizing the attacks and listing.
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 10 Jun 2008 02:29:31 pm    Post subject:

tifreak8x wrote:
save/load system seems to work flawlessly now, and I am cutting memory usage down slightly, by utilizing Celtic 2's ability to read from archive (why I was not doing this before I don't know...) Also did with it like I did Resource.. prgmZCE simply calls Asm(ZCELTIC, which makes things smaller the more it is called. Smile
[post="124212"]<{POST_SNAPBACK}>[/post]


I don't think that having a program with just "asm(prgmZCELTIC" would be a good idea. if you would change celtics name to "-theta-C", you would save as much memory as you are now and the user doesn't have to have a 23 byte program on there calc.

good job on entering all that information of the pokemon, attacks ect. must be pretty dull entering it all (I can think of more fun things to do when creating a game).
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 10 Jun 2008 05:11:07 pm    Post subject:

i would use as less theta letters as possible in program names, because with some linking softwares, cables and emulators they have trouble sending. Somtimes they change to ] or [ when sent on calc
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