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TheStorm
Calc Guru

Joined: 17 Apr 2007 Posts: 1233
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Posted: 01 Oct 2008 10:44:43 pm Post subject: |
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| luby wrote: | Will there be points? In the Mario by Sam Helad, there were only coins, which bugged me a bit.
[post="127477"]<{POST_SNAPBACK}>[/post] |
Yeah I agree, also exiting to the menu rather than quiting would be nice but you don't even have a menu yet so... |
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Liazon title goes here
Bandwidth Hog

Joined: 01 Nov 2005 Posts: 2007
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Posted: 05 Oct 2008 10:40:25 pm Post subject: |
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| Harrierfalcon wrote: | I like the coin counter, that's a really neat feature I don't think was in any of the original Mario games.
[post="127478"]<{POST_SNAPBACK}>[/post] |
i agree. i like how's a collapsable HUD basically. more room to play in. |
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TheStorm
Calc Guru

Joined: 17 Apr 2007 Posts: 1233
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Posted: 06 Oct 2008 07:49:51 pm Post subject: |
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| A life and points counters would be nice additions to the HUD also. |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 06 Oct 2008 08:27:20 pm Post subject: |
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I'm actually way ahead of you with the life counter.  |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 07 Oct 2008 08:54:43 pm Post subject: |
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ker-*bump* :ninja:
More progress! I added bullet bills, which seem to work quite nicely. Also, Super Mario and Fire Mario do the correct jumping sprite (as in Mario puts his arm up), and they can also duck now!
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SonicBoom95
Member

Joined: 31 Jan 2008 Posts: 237
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Posted: 08 Oct 2008 07:37:27 am Post subject: |
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| The above screenshot had the effect of 160 decibels of punk rock blown in my face: stunning and entirely awesome. Is this the speed on the actual calc? |
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tr1p1ea
Elite

Joined: 03 Aug 2003 Posts: 870
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Posted: 08 Oct 2008 07:44:06 am Post subject: |
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Wow, its coming along reallly nicely, i dare say its nearing completion rapidly! . |
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SonicBoom95
Member

Joined: 31 Jan 2008 Posts: 237
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Posted: 08 Oct 2008 08:01:01 am Post subject: |
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| Should the Bullet Bills be able to go through pipes? |
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Mike_k
Newbie

Joined: 16 Sep 2004 Posts: 45
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Posted: 08 Oct 2008 11:12:43 am Post subject: |
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I think bullet bills went through all barriers... fire you planing on integrating any backgrounds or going to leave white?
-Mike |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 08 Oct 2008 05:03:46 pm Post subject: |
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| Mike_k wrote: | I think bullet bills went through all barriers... fire you planing on integrating any backgrounds or going to leave white?
-Mike
[post="127705"]<{POST_SNAPBACK}>[/post] |
No backgrounds planned, sorry. That would require me to make a masked tilemapper, plus it would generally cut down on speed. |
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TheStorm
Calc Guru

Joined: 17 Apr 2007 Posts: 1233
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Posted: 08 Oct 2008 05:08:54 pm Post subject: |
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Woot Woot. This is getting cooler and cooler man.
Personally I'd change the mushroom sprite next to the lives counter to like a Mario face or something unless you can't get it to look right. Having Mario's face there would make it more obvious that those are intended to be lives. |
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justusdude
Advanced Member

Joined: 24 May 2006 Posts: 265
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Posted: 08 Oct 2008 07:14:21 pm Post subject: |
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| If I'm seeing correctly, your piranha plant doesn't have a death animation |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)

Joined: 10 Nov 2003 Posts: 4468
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Posted: 09 Oct 2008 01:07:39 pm Post subject: |
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| calc84maniac wrote: | No backgrounds planned, sorry. That would require me to make a masked tilemapper, plus it would generally cut down on speed.
[post="127715"]<{POST_SNAPBACK}>[/post] |
How about background objects like clouds and other Mario essentials? Those can be thrown in as simple non-collide tiles. Even a basic scrollable bitmap background can be down without masking. The Hills have Eyes! :ninja:
Last edited by Guest on 09 Oct 2008 01:14:00 pm; edited 1 time in total |
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calc84maniac
Elite

Joined: 22 Jan 2007 Posts: 770
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Posted: 11 May 2009 06:12:16 pm Post subject: |
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I decided that Project M's code was getting way too messy and was heading in a direction I didn't want. So, I am starting again from scratch. Well, I actually have the old code on hand in case I want to borrow some stuff from it, plus I still have all of the graphics data.
And starting fresh isn't all bad... it can allow for things like nSpire support, or making it an APP. And yes, I think it should be an APP.
It can also let me do graphics upgrades which I rejected before, like so:
That would be the new tilemapper. Shiny, eh?
Just for the record, the screenshot is running at 15MHz.
It goes at about 26 FPS in 6MHz, and 65 FPS in 15MHz. I don't think frame rate will be too much of an issue in this game, anyway.
More updates aren't very likely this week because of finals and junk like that. |
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Rebma Boss
Member

Joined: 16 Dec 2007 Posts: 116
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Posted: 11 May 2009 06:32:05 pm Post subject: |
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| Wow, that type of tilemap makes it worth the wait of your starting over! |
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Madskillz
Active Member

Joined: 02 Jan 2004 Posts: 608
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Posted: 11 May 2009 08:36:27 pm Post subject: |
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| Ha ha awesome calc. frame rate shouldn't be a problem at all. Keep us posted. |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)

Joined: 10 Nov 2003 Posts: 4468
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Posted: 11 May 2009 08:46:18 pm Post subject: |
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| That new parallaxing effect really puts Project M in a whole new perspective! |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 11 May 2009 09:18:09 pm Post subject: |
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I have one word for that.
PWNT. |
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Galandros
Active Member

Joined: 29 Aug 2008 Posts: 565
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Posted: 12 May 2009 08:29:42 am Post subject: |
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Cool, really cool. Are you trying to release all he projects at the same time or what?
Seriously, you seem to compete only with yourself. Good luck studying and in the exams by the way. |
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Super Speler Super Awesome Dude
Calc Guru

Joined: 28 Nov 2005 Posts: 1391
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Posted: 13 May 2009 11:55:35 am Post subject: |
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That's looking awesome.
The new new Project M . |
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