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nitacku


Advanced Member


Joined: 23 Aug 2005
Posts: 408

Posted: 30 Sep 2007 10:05:08 pm    Post subject:

Implicit - Graphic Engineer



Here is an animated screenshot of Implicit so far.
There's still a few bugs to work out :lol:

Implicit is a graphical editor that combines every editor into one.
You have picture editing, sprite editing, and map editing.
Implicit supports 8x8, 16x16, and grayscale.

Implicit was programed to allow users to create their own modules.
Using the modules, you can perform specialized operations that otherwise would be difficult to do.
I've already created 3 default modules: Blur, Mirror, and Razor.
You can also use modules to perform tasks automatically.

The interface is entirely graphical, so xLIB is required.
There are only 5 buttons used in all (excluding the arrows).
Everything has been optimized for speed (not necessarily size Razz)

All that's left to do is finish up the Map Engineer, fix the remaining bugs, and then package it all into one program or app (maybe both).


Last edited by Guest on 30 Sep 2007 11:45:14 pm; edited 1 time in total
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 30 Sep 2007 10:26:12 pm    Post subject:

Looks like I'm not the only one who's stunned (into action) by PyroEdit 4.0 Smile.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 01 Oct 2007 03:57:47 pm    Post subject:

o.o so why is everyone working on graphics programs now?
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 01 Oct 2007 05:29:26 pm    Post subject:

Because while the work Demon put into PyroEdit 4.0 was impressive, it's functionality, IMO, is questionable. I aim to improve upon it, but nitacku...mebbe he just needs a good graphics program? Wink
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 01 Oct 2007 05:37:04 pm    Post subject:

I never tried Pyro Edit 4.0 yet, I only tried version 1.0 from back in 2006 so far. I also tried Nitacku editor but it gave me ERR:MEMORY whenever I tried to use a sprite editor feature, even if I had nothing else in RAM and had modules archived as the readme said :(

ATM I am using Draw N Map from Omnimaga by Spellshaper and Lolje, which they released a while before PyroEdit 1.0 . I only use it for map editing though since the drawing tools are kinda limited but it rocks because it take so few RAM that I can work on a program like Metroid II: Evolution Enhanced and create new maps without having to unarchive/archive the map editor/game back and forth


Last edited by Guest on 01 Oct 2007 05:40:02 pm; edited 1 time in total
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