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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 22 May 2007 04:57:12 pm    Post subject:

Well the next version will be DCS6.1
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frenchcalc1
جان ألعريم


Active Member


Joined: 14 Mar 2007
Posts: 648

Posted: 22 May 2007 05:03:40 pm    Post subject:

TheStorm wrote:
Well the next version will be DCS6.1
[post="105045"]<{POST_SNAPBACK}>[/post]

How do you know?
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 22 May 2007 05:05:07 pm    Post subject:

Because that is what Kerm was saying and how all the older versions went.
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 22 May 2007 05:42:06 pm    Post subject:

Xphoenix wrote:
Moving=keys
Shooting=keys
Scanning=keys
In-game menu=keys
Everything else=keys
[post="104981"]<{POST_SNAPBACK}>[/post]

You have never played Robocode. Let me clear this up:
Computer-Robocode takes multiple java scripts (that are Robot AI) and runs them at virtully at the same time. There is no shooting, scanning, or any other bot interfaces. You can ONLY control a robot by writing it a script, at least on the computer. Then again, Xphoenix may have something here. Making a bot that is controllable while the scripts are running isin't impossible, but the calculator would win.
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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


Elite


Joined: 15 Sep 2005
Posts: 923

Posted: 22 May 2007 06:06:21 pm    Post subject:

ForthReich wrote:
Xphoenix wrote:
Moving=keys
Shooting=keys
Scanning=keys
In-game menu=keys
Everything else=keys
[post="104981"]<{POST_SNAPBACK}>[/post]

You have never played Robocode. Let me clear this up:
Computer-Robocode takes multiple java scripts (that are Robot AI) and runs them at virtully at the same time. There is no shooting, scanning, or any other bot interfaces. You can ONLY control a robot by writing it a script, at least on the computer. Then again, Xphoenix may have something here. Making a bot that is controllable while the scripts are running isin't impossible, but the calculator would win.
[post="105053"]<{POST_SNAPBACK}>[/post]

In other words, once you write your scripts and your friends write scripts and you run them with robocode, there are no keys to press.
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 22 May 2007 07:01:20 pm    Post subject:

I suppose, but really this is how Robocode is now. Not to jump ahead, but a site with a collection of many robots for this program would be acceptable.
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 22 May 2007 07:19:22 pm    Post subject:

So you'd need another program as the script?
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 22 May 2007 07:45:56 pm    Post subject:

Xphoenix wrote:
So you'd need another program as the script?
[post="105072"]<{POST_SNAPBACK}>[/post]

Ever played Robocode, the answer is yes. I'm learning asm, so I'm wrong if self-modifying code can be used this far into the program (?????)
Anyone know how to use the TI-OS basic menus in an asm program (like the editor)
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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


Elite


Joined: 15 Sep 2005
Posts: 923

Posted: 22 May 2007 08:06:01 pm    Post subject:

You could create your own robot creator (either as a windows app or as a calculator program), then you wouldn't have to worry about the user "going out of bounds".

Last edited by Guest on 22 May 2007 08:06:16 pm; edited 1 time in total
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rcfreak0


Advanced Member


Joined: 27 Mar 2007
Posts: 354

Posted: 22 May 2007 08:17:52 pm    Post subject:

I think the on-calc editor would be best so the robots would be easily edited if you want to make your bot better. Fourth, im working on getting a website set up for robocode, and my mp3 mod as well, so hang on.

--rcfreak0
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 24 May 2007 06:33:39 pm    Post subject:

When you have to rotate an object in asm, how many sprites should be used for smooth graphics? Re:Robots in Robocode turn, along with everything else.
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baorder54
Elite


Active Member


Joined: 25 Nov 2006
Posts: 748

Posted: 24 May 2007 08:02:53 pm    Post subject:

ForthReich wrote:
When you have to rotate an object in asm, how many sprites should be used for smooth graphics? Re:Robots in Robocode turn, along with everything else.
[post="105324"]<{POST_SNAPBACK}>[/post]

Depends, how smooth should it be? TinyCarZ smooth? I would say 8 which will get you a solid 8 way movement.

\|/
/|\
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c_plus_plus
My Face Hertz


Active Member


Joined: 30 Jan 2006
Posts: 575

Posted: 24 May 2007 08:14:34 pm    Post subject:

the problem with 8-way movement, is that in robocode, 45 degrees can leave out quite a range that might be needed in order to be able to target the other robot.
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rcfreak0


Advanced Member


Joined: 27 Mar 2007
Posts: 354

Posted: 24 May 2007 08:19:36 pm    Post subject:

IM working on all the sprites, ill work on more angles so the movement works better and is "smooth".

rcfreak0
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baorder54
Elite


Active Member


Joined: 25 Nov 2006
Posts: 748

Posted: 24 May 2007 08:29:40 pm    Post subject:

c_plus_plus wrote:
the problem with 8-way movement, is that in robocode, 45 degrees can leave out quite a range that might be needed in order to be able to target the other robot.
[post="105337"]<{POST_SNAPBACK}>[/post]

Just have the bullets go at the angle required instead of making a bunch of extra sprites.
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 24 May 2007 08:42:44 pm    Post subject:

Uhh... the bullet movement would be far more precise than the graphics (unless rcfreak0 gets some sprite-help and goes over-board). I assume the computer uses either an engine or 100's of sprites to display Robocode.

Rotating Sprite Engine=Slower Speed
Slower Speed=Longer Battles
Longer Battles=Less Intrest in Game
Rotating Sprite Engine=More Interesting Game
More Interesting Game=Less Interest in Game
If user_Wants_Interesting_Game:Then
Rotating Sprite Engine
Else
Lots of bloody sprites
End

Intelligent thought: How slow would a Rotating Engine Be?
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 24 May 2007 09:09:22 pm    Post subject:

Not that slow, considering the app Edit3D for the 89. But that's with a faster processor.
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 24 May 2007 09:11:47 pm    Post subject:

It is slow for Design3D but I don't know how that engine works and it might be in basic I never checked.
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ForthReich


Member


Joined: 02 May 2007
Posts: 228

Posted: 24 May 2007 09:13:18 pm    Post subject:

I know some people with 3dGraphing on their 83+, that doesn't seem slow. I never thought of that. My mind still thinks in BASIC, not asm.
rcfreak0, don't ask, Robocode is 2-D
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 24 May 2007 09:17:03 pm    Post subject:

Yeah I say make it 2-d with either a brids eye veiw or a side veiw.
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