This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's
Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.
Project Ideas/Start New Projects =>
Your Projects
Author |
Message |
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 16 Apr 2007 11:14:19 am Post subject: |
|
|
Hmm, where to begin. Basically, I was driving along, and had this awesome idea for a game, based off of AOEII.
The system would be a Deathmatch. This would be set where you have "Drones" as military units ("hand to hand" combat), "Gunners" would be the equivalent to the Archers, and any other name one could come up with for other types of unit.
The buildings types would be:
Central Core - This is the main processing plant, equivalent to a Town Center, maintains life for 10 worker drones. Can have up to 3 on a map.
Drone module - This module allows for up to 15 Drones to be active
Gunner Module - This module allows for up to 10 Gunners to be active.
Etc
The concept is, the modules are the promary power source of the units. The more units, the weaker overall defense and life is, and the weaker the shield for the module is. If the module is destroyed, so to is all the units.
If anyone would be up to making a game like this in asm or c for either the z80 or the 68k, you would be a popular person. |
|
Back to top |
|
|
Delnar_Ersike Lazy H4xx0r
Active Member
Joined: 24 Dec 2006 Posts: 578
|
Posted: 16 Apr 2007 01:30:01 pm Post subject: |
|
|
Hmmm...some good ideas might be:
-"hunters" (ranged unit good against gunners, has stealth detection)
-"assassins" (gunner with stealth)
-"sappers" (good against buildings)
-"infesters" (units that can sacrifice themselves to turn an enemy unit to your side)
Some nice buildings would be:
-"shield generators" (generates shielding for units and buildings in an area around them)
-"ion turrets" (disable target enemy units and cause a small amount of damage)
-"laser turrets" (cause a large amount of damage on one unit)
-"plasma turrets" (cause medium amount of damage in an area)
-"stealth detectors" (passively detect stealthed units in an area around them)
-"power cores" (produce power for buildings in an area around them, buildings under power have increased production)
Indeed, this would be very hard to make. Perhaps somebody with no projects can make such a game? |
|
Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
»
Go to Registration page