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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 19 Dec 2007 06:14:09 pm    Post subject:

Looks really good. Now to implement physics and make it 100%!
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 19 Dec 2007 06:46:36 pm    Post subject:

Keep up the good work.

For the routine, if you're unsatisfied with its efficiency, i'm sure there's some people on the forum that pwn me in assembly whom could make it way smaller :D

But in assembly, it won't really be needed unless you really want it more efficient. :P



Just wondering, luby, you said the bytes would be a minimium of 2 bytes spread to some number of bytes.

How many bytes was the max difference?


Last edited by Guest on 19 Dec 2007 06:51:41 pm; edited 1 time in total
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 19 Dec 2007 07:32:48 pm    Post subject:

3. I should have said either 2 or 3, but I wasn't sure if that made a difference. It works, is pretty efficient (I have lots of clock cycles to spare), so don't worry.
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 19 Dec 2007 07:40:35 pm    Post subject:

Quote:
3. I should have said either 2 or 3, but I wasn't sure if that made a difference. It works, is pretty efficient (I have lots of clock cycles to spare), so don't worry.


Umm...if you only need 2 or three, per haps it would be best to have a general routine for two shifts and 3 shifts.. Surprised


Last edited by Guest on 19 Dec 2007 07:40:47 pm; edited 1 time in total
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 30 Jan 2008 10:33:20 am    Post subject:

Well, Sorry for the long spanse of "no progress". Things have been quite busy with exams, final projects, Christmas and lots of other things (also the fact that pixel testing in z80 is time consuming to write.) I hope to show off the completed hit detection system by the time that Sonic is released.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 30 Jun 2008 09:45:45 am    Post subject:

I play a Necropost coupled with a Bytes revitilized and call this program back to the top of interest!!

In non-geek, I have made some great progress with this. The engine is all written, it just needs to get typed into the computer and compiled (the tricky part). I still am only a quarter of the way through the hit detection and halfway through the sprites, so I need to knock those out of the way.

If all goes well, expect a screenie soon.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 30 Jun 2008 07:02:41 pm    Post subject:

nice! so really close to completion?
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rcfreak0


Advanced Member


Joined: 27 Mar 2007
Posts: 354

Posted: 30 Jun 2008 08:13:08 pm    Post subject:

YAY! so you mean I'll actually be able to play linerider again? ( I got rid of the other one b/c it kept crashing my calculator when i made alot of jumps). I hope for that the screenie comes soon!
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 30 Jun 2008 09:47:33 pm    Post subject:

Liazon wrote:
nice!  so really close to completion?
[post="124933"]<{POST_SNAPBACK}>[/post]


closer... to a beta...
Anyway, I might be able to get a screenie tomorrow. If the vaccumming and washing of the screens in the houses windows is quick.. CHORES!!!! Mad
To do:
Finish Sprites (basically rotations of a main theme)
Finish Hit Detection
Saving/Loading
{release beta}
Title Screen (which I will take any volunteers (PLEASE!!!!!))

So, if I get the engine done, it will be all downhill from there.
Wish me luck.
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 30 Jun 2008 10:07:30 pm    Post subject:

Hehe, going downhill. Laughing Good luck. Smile
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 01 Jul 2008 01:02:22 pm    Post subject:

are you planing to have background lines or one type of line. lines that the user draws? And what about the speed booster lines?
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 01 Jul 2008 09:33:05 pm    Post subject:

The speed ones are completely possible, (medium gray). I might add them in after the initial release.

The background lines (IMHO) really serve no purpose for this venue, so, don't hold your breath.

P.S. Compiler is not happy with code.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 04 Jul 2008 07:17:34 am    Post subject:

how are you storing the lines? imho the background lines made it fun to watch linerider movies on youtube lol
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 05 Jul 2008 10:20:13 am    Post subject:

Array. So, adding a second array for fast lines wouldn't be too hard.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 22 Jul 2008 11:40:31 am    Post subject:

luby wrote:
I play a Necropost coupled with a Bytes revitilized and call this program back to the top of interest!! 

In non-geek, I have made some great progress with this.  The engine is all written, it just needs to get typed into the computer and compiled (the tricky part).  I still am only a quarter of the way through the hit detection and halfway through the sprites, so I need to knock those out of the way.

If all goes well, expect a screenie soon.
[post="124925"]<{POST_SNAPBACK}>[/post]



fun Smile I thought this project had died, glad to see some life again.
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rcfreak0


Advanced Member


Joined: 27 Mar 2007
Posts: 354

Posted: 12 May 2009 06:23:33 pm    Post subject:

NecroPost! But I really want to know if this game is still being worked on. I love the basic version, but it doesnt like me making all those jumps... I really want to see this project done! Good Luck Luby!
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 23 May 2009 07:50:59 am    Post subject:

I'm afraid I might have to pass the baton on this because my home computers just won't compile anymore. I really don't want to have to convert them, but I can't test the code if I can't compile it.

Do I have any takers? The code is mostly planned out. It just needs a good compilerer and a bit of finesse.
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 24 May 2009 08:05:36 am    Post subject:

Send a copy to me via PM, and I might be able to get the thing to compile again. When I do, I'll pass it back.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 26 May 2009 07:25:20 am    Post subject:

Thanks for the offer, but I really think that would be more hassle than needed and I really don't want to have to wait in between compiles (I like to recompile a bunch of times in a coding session). Thanks though.
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 26 May 2009 08:05:10 am    Post subject:

try:
http://www.ticalc.org/archives/files/fileinfo/368/36894.html

ez83pasm
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