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LolBbq


Advanced Member


Joined: 08 Apr 2006
Posts: 351

Posted: 15 Feb 2007 03:04:33 pm    Post subject:

If you've played any pokemon game, you would remember that those mountain/underground cave mazes that involved climbing ladders and falling down certain holes to traverse each dungeon level were pretty hard. I want to know if there's a way to modify a depth-first search algorithm to allow the generation of good mazes with the following criteria:

  • Same randomization on any single plane (NSWE);
  • movement between different planes in one direction (Ladders and holes are one way paths);
  • any ladders or holes cannot lead to a dead end which inadvertently prevents the player from completing the maze;
  • and the solution path must pass through all specified planes.
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