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Flash Umpa Loompa
Member
Joined: 31 Aug 2003 Posts: 110
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Posted: 27 Sep 2003 09:25:17 pm Post subject: |
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yes it is off topic, it has nothing to do with gamesharks, gamegenies, or what they do. well maybe it does... but my point is, that is interesting... i almost feel like downloading mirage and trying that. knowing how lazy i am i probably wont do that but rather go find some cheetos (yummy edible cheese nips) |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 29 Sep 2003 06:21:28 am Post subject: |
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hmm... genie, nah, people are too stupid they'll keep asking me questions, it would be a lot easier to just have a menu with the available codes, then you click the menu selection and it inputs the code, that way I won't get swamped with questions at school and my e-mail inbox won't explode. |
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62 52 53 53 Formerly known as 62 52 53 53
Active Member
Joined: 30 May 2003 Posts: 607
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Posted: 29 Sep 2003 04:02:13 pm Post subject: |
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give them all a UTI email and ignore them |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 30 Sep 2003 07:08:11 pm Post subject: |
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nah, everytime I recieve an e-mail I always answer it, I'm just that nice a guy... I take out of my time and go out of my way to answer their question... it makes me feel good |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 26 Mar 2004 10:55:54 pm Post subject: |
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so Neostar, did this project dwindle away? |
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Missin2rideWS
Newbie
Joined: 26 Mar 2004 Posts: 36
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Posted: 27 Mar 2004 10:11:06 pm Post subject: |
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tr1p1ea wrote: Actually what you could do is have a 'searching mechanism' that would search the Ti's memory for certain values. It would work very well for unique values, but maybe it wouldnt work so well for stuff like lives. For example say your current score is '12432', you would then just search memory for that value. Once you find it, it is highly unlikely that this value would be duplicated anywhere else in memory so it is bound to be the correct address(even if it is duplicated, it wont be too often so a little testing will decipher which address is correct). However if you have '5' lives...and you search for '5' in memory, you will most likely find a whole lot of memory locations that store '5' (like thousands) for one reason or another. You will still come across the one you are looking for(where lives are stored) but you will have to sift though lots of others and do a bit of testing (and risk crashing the calc) to find it. But once you do find it you would just save it and everything will be great! .
:after you do the search 5ave all the possible adresses and thier valu3s.
:go bakc to the gam3, then loose a life or shoot a bullet or whatever.
:go b4ck to teh game shark and check them all to see which one (ones) changed.
:repeat until correct location is found |
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X1011 10100111001
Active Member
Joined: 14 Nov 2003 Posts: 657
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Posted: 28 Mar 2004 12:15:12 am Post subject: |
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I think that is the general strategy for all gameshark type things isn't it? |
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Darth Android DragonOS Dev Team
Bandwidth Hog
Joined: 31 May 2003 Posts: 2104
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Posted: 28 Mar 2004 01:51:30 am Post subject: |
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i vote 2 progs:
1: game genie, you can enter your own codes, whatever. when it closes, saves entered codes to an appvar and loads the interrrupt
2:pre done codes, select the ones you want and it will write them to the app var.
the interrupt reads a address and value from teh appvar, does whatever, then reads the next one.... |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 30 Mar 2004 08:37:00 am Post subject: |
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yes, quite simple in reality.
with searching, you would only have to search from 9D95(959D?) and on for about 65535 bytes. that is all a program can have really... (maximum) |
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tr1p1ea
Elite
Joined: 03 Aug 2003 Posts: 870
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Posted: 30 Mar 2004 11:54:29 pm Post subject: |
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Missin2rideWS: Yeah thats the way i do it with emulators ... . |
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