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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 17 Dec 2006 04:50:04 pm Post subject: |
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File Name :: Wormi X
Author :: Harrierfalcon
Category :: Ti-83plus Basic Games
Screenshot :: [img]http://www.unitedti.org/index.php?act=downloads&do=imgss&id=248[/img]
Description ::
Yes, this is using the exact same engine as Nibbles X. But with one fundamental difference. Rather than pressing the direction you want to go in, you press left and right, which turn you according to your position. So if you're going left and you press right, you'll start going up. It's hard to get used to but easy once you get the hang of it. It also runs a little faster than Nibbles X, due to use of only 1 Pt-On( command rather than 2. Also included is a tamper-proof (almost) high score.
No pics used and list WRM created.
There is an interesting "invisible food" glitch. I don't know what causes it, but it makes for some interesting game play (the glitch is in Nibbles X too--if you know what causes it let me know). It appears for a split second at the end of you, then disappears. If you run into it it registers, and the game continues as meant to. It's still interesting though.
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Cure
Active Member
Joined: 11 Apr 2006 Posts: 739
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Posted: 17 Dec 2006 05:18:35 pm Post subject: |
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Boi, where do you get the time to make all these games? Anyway, looks good. I like the relative turning idea, it was used in Uncle Worm, and makes it a bit more challenging. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 17 Dec 2006 05:33:42 pm Post subject: |
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Challenging at first, maybe. And I'll tell you something, when you're as bored as I am, you have to find something to do. This is it.
Thanks for the comments! |
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trigkid213
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Joined: 30 Mar 2006 Posts: 208
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Posted: 19 Dec 2006 11:43:12 pm Post subject: |
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Harrierfalcon wrote: Thanks for the comments!
[post="92907"]<{POST_SNAPBACK}>[/post]
I counted 1. :biggrin: |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 20 Dec 2006 01:06:18 am Post subject: |
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Cure777 wrote: Boi, where do you get the time to make all these games? Anyway, looks good. I like the relative turning idea, it was used in Uncle Worm, and makes it a bit more challenging.
[post="92906"]<{POST_SNAPBACK}>[/post]
think about what he could do w/ ASM jk jk ^^ |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 20 Dec 2006 07:05:01 am Post subject: |
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Liazon wrote: Cure777 wrote: Boi, where do you get the time to make all these games? Anyway, looks good. I like the relative turning idea, it was used in Uncle Worm, and makes it a bit more challenging.
[post="92906"]<{POST_SNAPBACK}>[/post]
think about what he could do w/ ASM jk jk ^^
[post="93096"]<{POST_SNAPBACK}>[/post]
Actually, I've been thinking about learning ASM, but I have yet to understand Day 3 in ASM in 28 days :(
But thanks for the comments!
Last edited by Guest on 20 Dec 2006 07:05:27 am; edited 1 time in total |
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luby I want to go back to Philmont!!
Calc Guru
Joined: 23 Apr 2006 Posts: 1477
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Posted: 20 Dec 2006 09:23:38 am Post subject: |
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don't feel bad. I have trouble understanding day 2. |
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todlangweilig
Advanced Member
Joined: 14 Feb 2006 Posts: 470
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Posted: 20 Dec 2006 10:09:13 am Post subject: |
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Harrierfalcon wrote: Actually, I've been thinking about learning ASM, but I have yet to understand Day 3 in ASM in 28 days Negative/signed numbers can be a real pain. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 20 Dec 2006 12:38:25 pm Post subject: |
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todlangweilig wrote: Harrierfalcon wrote: Actually, I've been thinking about learning ASM, but I have yet to understand Day 3 in ASM in 28 days Negative/signed numbers can be a real pain.
[post="93120"]<{POST_SNAPBACK}>[/post]
Lol. I don't even know what those are.... |
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trigkid213
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Joined: 30 Mar 2006 Posts: 208
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Posted: 20 Dec 2006 05:57:11 pm Post subject: |
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Back to the game, if a black box appears somewhere in your tail, when you finish going through it only four harmless white dots will be left. Levels would be nice, too. I like the interface, though, and it has good gamespeed. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 20 Dec 2006 06:15:17 pm Post subject: |
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The only thing I don't like is the slowness of the opening menu thing. The game is fast, though!
Yah, my nibbles games always have weirdo glitches. But nobody said they weren't fun |
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