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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Fallen Ghost
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Joined: 15 Jun 2006 Posts: 955
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Posted: 21 Sep 2006 08:58:08 pm Post subject: |
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Strategy game?!?! Ok, you play with turns, instead of Real-Time? DCS6, will it be possible to port it to Mirage also, is the syntax for header different or calls different?
This looks nice!
Last edited by Guest on 21 Sep 2006 08:58:18 pm; edited 1 time in total |
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Sage Orator
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Joined: 23 Apr 2006 Posts: 337
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Posted: 21 Sep 2006 09:04:53 pm Post subject: |
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DCS6 is compatible with Mirage, so there should be no problem. |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
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Posted: 21 Sep 2006 10:31:15 pm Post subject: |
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I like the way this one is looking. Sort of reminds me of Civilization. (Er, civ the game. I'm not suggesting I'm far from civilization or something)
Last edited by Guest on 21 Sep 2006 10:32:53 pm; edited 1 time in total |
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Fallen Ghost
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Joined: 15 Jun 2006 Posts: 955
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Posted: 22 Sep 2006 05:22:01 am Post subject: |
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DigiTan wrote: I like the way this one is looking. Sort of reminds me of Civilization. (Er, civ the game. I'm not suggesting I'm far from civilization or something)
[post="88737"]<{POST_SNAPBACK}>[/post]
I guess some older version of Civ, because Civ 4 doesn't exaclty look like this...
@Elfprince: When do you think you will be finished? |
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Cure
Active Member
Joined: 11 Apr 2006 Posts: 739
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Posted: 22 Sep 2006 05:48:41 am Post subject: |
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Looks great! I always loved these types of games, so I'm looking foward to it. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 22 Sep 2006 06:05:20 am Post subject: |
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Fallen Ghost wrote: Strategy game?!?! Ok, you play with turns, instead of Real-Time? DCS6, will it be possible to port it to Mirage also, is the syntax for header different or calls different?
This looks nice!
[post="88731"]<{POST_SNAPBACK}>[/post]
the latest beta of DCS6 (on the Cemetech website) already runs Mirage programs almost flawlessly, and it also has several graphical libraries I want to use which is what convinced to do it in Asm instead of pure Basic
DigiTan wrote: I like the way this one is looking. Sort of reminds me of Civilization. (Er, civ the game. I'm not suggesting I'm far from civilization or something)
[post="88737"]<{POST_SNAPBACK}>[/post]
the original Strategic Conquest predates Civilization by a significant major (think Apple II), although like Civilization they are now up to version 4....but its stalled there since version 4 was still Mac OS (no X....) and version three was Mac OS 6 or higher....
Fallen Ghost wrote: @Elfprince: When do you think you will be finished?
[post="88742"]<{POST_SNAPBACK}>[/post]
no idea, just getting started.
Cure777 wrote: Looks great! I always loved these types of games, so I'm looking foward to it.
I hope you enjoy it. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 24 Sep 2006 06:22:14 pm Post subject: |
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Cure
Active Member
Joined: 11 Apr 2006 Posts: 739
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 24 Sep 2006 06:33:26 pm Post subject: |
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Cure777 wrote:
thanks, I spent most of the day debugging that and DCS6 simultaneously with Kerm |
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Fallen Ghost
Elite
Joined: 15 Jun 2006 Posts: 955
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Posted: 24 Sep 2006 07:33:54 pm Post subject: |
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Nice! how much billion hours have you been passing on that project since beginning? |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 24 Sep 2006 07:47:11 pm Post subject: |
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Fallen Ghost wrote: Nice! how much billion hours have you been passing on that project since beginning?
[post="88923"]<{POST_SNAPBACK}>[/post]
I think I spent about 8 hours total, 6 today, and 2 before that ripping sprites..
btw, I also have 8*8 versions of all the 16*16 sprites up there so people can use higher zoom and nicer graphics or lower zoom and smoother gameplay |
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Cure
Active Member
Joined: 11 Apr 2006 Posts: 739
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Posted: 26 Sep 2006 06:09:58 pm Post subject: |
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Oh my god I want this game sooo badly...
Please finish it soon! |
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chipmaster
Active Member
Joined: 21 Sep 2005 Posts: 601
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Posted: 26 Sep 2006 06:33:26 pm Post subject: |
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Fallen Ghost wrote: DCS6, will it be possible to port it to Mirage also, is the syntax for header different or calls different?
This looks nice!
[post="88731"]<{POST_SNAPBACK}>[/post]
Sage Orator wrote: DCS6 is compatible with Mirage, so there should be no problem.
[post="88732"]<{POST_SNAPBACK}>[/post]
That's not true. DCS has a library of functions called the DCS GUI routines that are being utilized to make up what you can see in that screenshot. The scroll bar, buttons, radio buttons, and mouse are being controlled by these routines. Mirage has nothing like them, and it would take rewriting all of those routines to port it. Looks like you'll have to use DCS if you want to use this program |
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Sage Orator
Advanced Member
Joined: 23 Apr 2006 Posts: 337
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Posted: 26 Sep 2006 07:54:24 pm Post subject: |
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Sorry, i completly forgot that he's doing this with DCS libs. DCS is compatable with Mirage, but Mirage not with DCS. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 26 Sep 2006 08:46:44 pm Post subject: |
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Sage Orator wrote: Sorry, i completly forgot that he's doing this with DCS libs. DCS is compatable with Mirage, but Mirage not with DCS.
[post="89055"]<{POST_SNAPBACK}>[/post]
precisely,
btw I pretty much decided on the format for storing both map data and the data for the individual pieces on the board, I'll try to get my next screeny up by monday |
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Sage Orator
Advanced Member
Joined: 23 Apr 2006 Posts: 337
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Posted: 26 Sep 2006 08:48:18 pm Post subject: |
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Awesome, looking good.
I need more sleep, I'm not getting anything right. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 12 Oct 2006 10:42:23 am Post subject: |
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well, Ive decided against 16*16 entirely because of screen real estate issues. :(
however several other things have been accomplished in the mean time;
mock-up game screen:
working map generation code thanks to some help from Jim E:
Code:
.nolist
#include "ion.inc"
_strcpy =$44E3
_MultAbyE =$8042
.list
#IFDEF TI83P
.org progstart -2
.db $BB,$6D
#ENDIF
ret
jr nc,Start
.db "Map Generator Demo",0
Start:
bcall(_cleargbuf)
bcall(_ClrLcdf)
call seed
ld de,gbuf
ld hl,saferam1
ld bc,768
ldir
call ionFastCopy
bcall(_getkey)
ret
seed:
ld de,saferam1
ld hl,gbuf
ld bc,768
ldir
ld b,10
call ionRandom
add a,10
ld b,a
ld (numseeds),a
seedjump:
push bc
ld b,60
call ionRandom
inc a
inc a
ld e,a
ld b,92
call ionRandom
inc a
inc a
ld (coordx),a
ld a,e
ld (coordy),a
call getMapPixel
OR (HL)
LD (HL), A
call popisland
pop bc
djnz seedjump
ret
popisland:
ld a,(numseeds)
ld e,a
ld d,0
ld hl,25
or a
sbc hl,de
ld a,l
ld (mdist),a
ld e,a
ld h,a
call H_Times_E
add HL,HL
islandloop:
push hl
ld a,(mdist)
push af
ld b,5
call ionRandom
ld b,a
pop af
add a,b
ld b,a
call ionRandom
ld e,a
ld a,(coordy)
add a,e
ld e,a
ld a,(mdist)
ld b,a
call ionRandom
ld b,a
ld a,(coordx)
add a,b
call getMapPixel
OR (HL)
LD (HL),A
pop hl
dec hl
ld a,h
or l
jr nz,islandloop
ret
numseeds:
.db 0
coordx:
.db 0
coordy:
.db 0
mdist:
.db 0
H_Times_E: ; HL = H × E
LD D, 0 ; Zero D and L
LD L, D
LD B, 8
_loop:
ADD HL, HL ; Get most-significant bit of HL
JR NC, _skip
ADD HL, DE
_skip:
DJNZ _loop
RET
getMapPixel:
ld d,$00
ld h,d
ld l,e
add hl,de
add hl,de
add hl,hl
add hl,hl
ld de,saferam1
add hl,de
ld b,$00
ld c,a
and %00000111
srl c
srl c
srl c
add hl,bc
ld b,a
inc b
ld a,%00000001
getPixelLoop:
rrca
djnz getPixelLoop
ret
.end
END
Last edited by Guest on 12 Oct 2006 04:33:47 pm; edited 1 time in total |
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BobC
Newbie
Joined: 04 Dec 2006 Posts: 1
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Posted: 04 Dec 2006 04:45:53 pm Post subject: |
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This is kind of like Web War 3, isn't it?
Web War 3 |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 05 Dec 2006 11:48:57 am Post subject: |
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Web War 3 seems to be a direct rip off of Strategic Conquest, yes.
Anywho, yesterday, after a long hiatus, I started hacking out the main map displayer, it seems to be going fairly well, although Im having a little trouble as its been a while since I coded any asm.... |
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