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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 27 Mar 2007 08:43:40 am    Post subject:

Weregoose wrote:
New poll. Please decide and vote accordingly.
[post="99358"]<{POST_SNAPBACK}>[/post]

thanks Smile

DarkerLine wrote:
Level editors would make it much easier for you to write the levels as well.
[post="99368"]<{POST_SNAPBACK}>[/post]

levels aren't a problem

luby wrote:
I said monsters and areas, mainly because making items would be abused to make uber weapons and kill everything.
[post="99376"]<{POST_SNAPBACK}>[/post]

weapons aren't the only items, and I would make sure that weapons can't be to powerfull.

Delnar_Ersike wrote:
I voted "something else..." because I think the level editor should allow these things:


I knew I forgot about a few things Very Happy

Quote:
-The creation of new areas
-The creation of new monsters
-The creation of new items, though limited by a "point" system ie a weapon cannot have a huge damage output and a high chance to hit without a nearly-impossible level requirement
-The creation of new spells, though each feature added to the spell increases mana cost and level requirement (believe me, you won't know how popular this might be)
-The creation of new NPC's
-The creation of new quests (will be hard to put in, but worth it)


thanks for the idea's

Quote:
Long list, might be impossible with pure BASIC, but everybody knows BASIC can work miracles Laughing .
[post="99447"]<{POST_SNAPBACK}>[/post]

I don't think it is possible in basic, but I will be using celtic from Iambian for this

DarkerLine wrote:
I believe that anything you can in theory make customizable, you should because it will, in addition to making it easy to tweak around the game, force your game to "soft-code" all the data - that is, to use some sort of data structure for the enemies/weapons/spells, rather than putting the data in the code.
(That might be the way you're doing it already, I haven't looked at the code - if so, congratulations)
[post="99449"]<{POST_SNAPBACK}>[/post]

I don't know if I will make everything customizable, because some things are already programmed in and will take a lot of modding to make it customizable.
and how will soft code all the data be a plus


things I am thinking of including in the level editor:

area's
npc's
animated ascii cutscenes
monsters
bosses
spells
items to be used in the item combo system (don't confuse this with healing items, there is a (small) difference)
item combinations
weapons
armours
misc items (keys, map, spell book, ...)


this is the current list (unless I forgot something). if anybody has something to add, then please post it.


Last edited by Guest on 28 Mar 2007 02:53:12 pm; edited 1 time in total
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