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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Robot War => Your Projects
United-TI Archives -> Robot War
 
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 02 Aug 2006 03:17:22 pm    Post subject:

[A survey to decide (re)play length of game.]
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CDI


Advanced Member


Joined: 05 Nov 2005
Posts: 267

Posted: 02 Aug 2006 04:33:04 pm    Post subject:

A Dot RPG v1.1 took me 5 batt changes...
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bukwirm


Member


Joined: 06 Dec 2005
Posts: 233

Posted: 02 Aug 2006 05:35:37 pm    Post subject:

i don't think I've ever kept an RPG on my calculator for longer than a week. But I'm not a huge fan of RPGs.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 02 Aug 2006 07:20:38 pm    Post subject:

RPGs should be long and fun!!!
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Cure


Active Member


Joined: 11 Apr 2006
Posts: 739

Posted: 03 Aug 2006 02:36:06 pm    Post subject:

CDI wrote:
A Dot RPG v1.1 took me 5 batt changes...
[post="85378"]<{POST_SNAPBACK}>[/post]

:EDIT:

Nevermind, I misread it.

I've never installed an RPG on my calc, I never felt like copying all the files, chapters, etc.


Last edited by Guest on 03 Aug 2006 02:38:26 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 03 Aug 2006 02:42:22 pm    Post subject:

I remember playing Little Dude 2 for at least 1 battery change. And I'm pretty sure I played the turboed version at least once more that school year.

The target size for the new RW is the same as the original but I don't want to waste any effort making it a 4 battery-change game if most gamers won't stick around for most of it. But I am anticipating the Mt. Everest of final bosses. One that would take days or weeks to practice & prepare for.
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counterfit


Newbie


Joined: 25 Jul 2006
Posts: 48

Posted: 03 Aug 2006 07:19:33 pm    Post subject:

I have had pong on my calc since I got it.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 03 Aug 2006 08:05:58 pm    Post subject:

I dont have a ti-82 Sad, but I rarely keep RPGs around after I beat them. so less than 1 battery change usually. on the other hand I will not delete them until I have beaten them or determined that the game is crappy.
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chipmaster


Active Member


Joined: 21 Sep 2005
Posts: 601

Posted: 04 Aug 2006 12:35:11 am    Post subject:

DigiTan wrote:
The target size for the new RW is the same as the original but I don't want to waste any effort making it a 4 battery-change game if most gamers won't stick around for most of it.  But I am anticipating the Mt. Everest of final bosses.  One that would take days or weeks to practice & prepare for.
[post="85439"]<{POST_SNAPBACK}>[/post]

I think the entertainment factor should determine the size. For me, if I'm playing a game that's very engaging I'll play it through to the end; the longer, the better. If the game is kind of dull I'll only be willing to play for so long. In terms of Robot War, I think you should shoot for the stars and make it as long as you wish, while keeping it fun, and engaging.

Now what exactly should that length be. Well, in terms of battery pull survivals (a funny way of judging game replayability Wink ), I would think that the average user would be willing to spend the full 4 battery pulls for Robot War. I certainly would. Smile
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 06 Aug 2006 08:40:40 pm    Post subject:

for me it doesnt matter, I'll free up the space I need on my SE if I need it, if the game has over 150 files in 6 separate folders (which i doubt since RW is ASM) I'Ll install them, if the game is good its worth the install imo
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 08 Aug 2006 02:29:54 pm    Post subject:

Okay, looks like I'll stick with the longer timeline then. The original was around a 6-7 hour game; I'll probably go for 15-16. Right now I'm looking for ways to max out replay value without requiring backtracking or grinding.
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katmaster


Newbie


Joined: 21 Sep 2005
Posts: 24

Posted: 11 Aug 2006 02:44:53 am    Post subject:

15-16 hours? Awesome! Oh, by the way is there a release out for the 83+ yet? Sorry, I haven't been around much. Curse work.

EDIT: Just saw the trailer. All I can say is O........M.............G!!!!!!!!! AWESOME!!!!


Last edited by Guest on 11 Aug 2006 02:47:24 am; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 11 Aug 2006 12:56:57 pm    Post subject:

Nothing on 83+ yet, but I'm planning to release the 82 version and an 83+ app simultaneously. It's got Smash Bros-inspired fighting to it so it will involve perfecting your own fight techniques as well as leveling up the actual character. It gets really crazy.

Check out the upcoming "Oceanside" trailer on August 17th.


Last edited by Guest on 11 Aug 2006 12:58:11 pm; edited 1 time in total
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 13 Aug 2006 02:53:27 pm    Post subject:

dude that screenie is awesome, you got news from dragon__lance btw

http://omnimaga.dyndns.org/index.php?showtopic=531
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 14 Aug 2006 09:48:19 am    Post subject:

Looks like dragon__lance's been busy himself, getting 151 poke sprites. People used to talk about how that couldn't be done. Cool

I started experimenting with "milestone areas" in zones separating major landmarks. They're all avoidable but it's very difficult, even at the highest character levels so I'm betting they'll help boost playtime. So far, there's two of them. (Added them to the Oceanside video)
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 14 Aug 2006 05:09:54 pm    Post subject:

I say go for the long time, as long as it doesn't get way to repetitive and involve grinding. With real time though, you could make some sweet bosses that have sweet moves and stuff. Go all out for sure.
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chipmaster


Active Member


Joined: 21 Sep 2005
Posts: 601

Posted: 14 Aug 2006 05:54:14 pm    Post subject:

DigiTan wrote:
Looks like dragon__lance's been busy himself, getting 151 poke sprites.  People used to talk about how that couldn't be done.  Cool [post="86229"]<{POST_SNAPBACK}>[/post]

It was TI-Freak8x who got the 151 pokemon sprites.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 14 Aug 2006 06:19:44 pm    Post subject:

I've got to stop drinking barbeque sauce.
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katmaster


Newbie


Joined: 21 Sep 2005
Posts: 24

Posted: 16 Aug 2006 12:13:24 am    Post subject:

DigiTan wrote:
Nothing on 83+ yet, but I'm planning to release the 82 version and an 83+ app simultaneously.  It's got Smash Bros-inspired fighting to it so it will involve perfecting your own fight techniques as well as leveling up the actual character.  It gets really crazy.
[post="86115"]<{POST_SNAPBACK}>[/post]


I was wondering about robot wars 1 actually. Great to see this is gonna be on the 83+, too though.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 17 Aug 2006 06:52:58 pm    Post subject:

Yes, that port is also in progress. I'm having some troubles finding an "app template" that I base the port on. But after that, it should mostly be a matter of getting rid of self-modifying codes and figuring out all the flash page stuff.
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