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fool


Advanced Newbie


Joined: 05 Apr 2006
Posts: 80

Posted: 16 Aug 2006 04:45:20 pm    Post subject:

Quote:
You know, thats kind of borderline to grinding.
What do u mean by that?

Quote:
I mean while one is playing the game. So it doesn't keep writing/unwriting to the rom. You haven't cleared your ram while playing the game right?
Yeah, while one is playing the list isnt used so it can be archived as long as you dont overwrite it, but when you continue, it's unarchived so im exactly sure what you mean. hopefully its been answered.
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Cure


Active Member


Joined: 11 Apr 2006
Posts: 739

Posted: 16 Aug 2006 05:00:03 pm    Post subject:

Grinding means spending time not having fun but just leveling up, by doing the same repetition (fighting).

My complaint, was that after a while, I wasn't able to go back up in the maps o.0 At the part where it is one map divided into, when I went to the bottom left/right corner, it brought me to the opposite one. And when I tried to go up, it just wouldn't let me.
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fool


Advanced Newbie


Joined: 05 Apr 2006
Posts: 80

Posted: 16 Aug 2006 07:08:48 pm    Post subject:

If you're talking about the map after u've past the gate, then that's where I've left off. I havent added all the maps yet.
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phi_plus_u_squared


Newbie


Joined: 22 Jul 2006
Posts: 6

Posted: 21 Aug 2006 03:07:34 pm    Post subject:

You should put other things to do besides battling enemies all the time.
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fool


Advanced Newbie


Joined: 05 Apr 2006
Posts: 80

Posted: 24 Aug 2006 06:23:24 pm    Post subject:

ok, i have a problem. I want to make more maps but then it takes forever to load a map. Is there any way I can add more maps but keep the loading of maps at a decent speed?
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Cure


Active Member


Joined: 11 Apr 2006
Posts: 739

Posted: 24 Aug 2006 07:37:59 pm    Post subject:

fool wrote:
ok, i have a problem. I want to make more maps but then it takes forever to load a map. Is there any way I can add more maps but keep the loading of maps at a decent speed?
[post="87024"]<{POST_SNAPBACK}>[/post]

Well, elfprince13 has a tilemapping routine (P.M. him for that). Then there's also xLib, but you're not using that, so that doesn't help. Can you be any more specific? How are you doing the loading, etc.? I haven't looked at your code.
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fool


Advanced Newbie


Joined: 05 Apr 2006
Posts: 80

Posted: 25 Aug 2006 12:10:47 pm    Post subject:

basically, i have a BIG program called ZLOAD where the main prgm calls it and it takes a while to go through it and load the map. I was wondering if its possible to speed it up somehow because I want to still add more maps and it already takes a while to load the maps.
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 25 Aug 2006 05:01:15 pm    Post subject:

code?
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 25 Aug 2006 05:06:32 pm    Post subject:

alexrudd wrote:
code?
[post="87085"]<{POST_SNAPBACK}>[/post]

in his first post

[edit]

I've put every room with the same B in 1 if then end statement
I haven't tested it but it should be faster


Code:
DelVar KIf not(B:Then
If not(A:Then
"YYYYYYYYYYYYYYYYYYYYYYY  YYYYYYYYYYYYY    YYYYYYYYYYY      YYYYYYYYYY      YYYYYYYYYYY    YYYYYYYYYYYY YY YYYYYYYYYYYY YY YYYYYYüStr1
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1][1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1][1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1][1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1][1,1,1,1,1,1,0,2,2,0,1,1,1,1,1,1][1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1][1,1,1,1,1,1,2,1,1,2,1,1,1,1,1,1]]ü[A]
3üF
randInt(11,16üZTmin
End
If A=1:Then
"YYYYYY YY YYYYYYYY     YY     YYYY YYYYYYYYYY YYYY     YY     YYYYYYYY YY YYYYYY Y   Y YY YY       Y   YY    YY YYYYYYYYYYYYYYYYüStr1
[[1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1][1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1][1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,1][1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1][1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1][0,1,0,0,2,1,0,1,1,2,1,1,0,0,2,0][2,0,0,1,0,0,0,1,1,0,0,0,0,1,1,0][1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]ü[A]
3üF
End:End
If B=-1:Then
If A=1:Then
"YYYYYYYYYYYYYYYYY          Y   YY YYYYYYYY   Y YY  Y    YYYYY  YYY Y  Y     MY YYY Y   YYYYYYY     Y Y          YYYYYYYYYYYYYYYYüStr1
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1][1,0,0,0,0,2,0,0,0,0,0,1,0,2,0,1][1,0,1,1,1,1,1,1,1,1,0,2,0,1,0,1][1,2,0,1,0,0,2,0,1,1,1,1,1,0,0,1][1,1,0,1,0,0,1,0,0,0,0,0,3,1,0,1][1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0][0,0,0,1,0,1,0,0,0,0,0,0,0,0,2,0][1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]ü[A]
5üF
randInt(15,18üZTmin
End
If not(A:Then
"YYYYYYYYYYYYY YYYYYYY       Y YY      YYYYY   YYYYYYYYY   YYYYYY           Y    YYYYYYYYYY Y YYYYÉ         Y   YYYYYYYYYYYYYYY YüStr1
[[1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1][1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1][0,0,0,0,0,2,1,1,1,1,1,0,0,0,1,1][1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1][0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0][1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1][1,5.1,2,0,0,0,0,0,0,0,2,1,0,0,0,1][1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1]]ü[A]
9üF
randInt(20,26üZTmin
End:End
If B=-2:Then
If A=1:Then
"YYYøYYYYYYYYYY YYYY       Y    YYYYYY YYYYY YYYYYYY       Y   MYYY  YYYY    Y  YYY Y    YYY  Y YYY C Y          YYYYYYYYYYYYYYYYüStr1
[[1,1,1,5,1,1,1,1,1,1,1,1,1,1,0,1][1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1][1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1][1,1,1,0,0,0,0,0,0,0,1,0,0,0,3,1][1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,1][1,1,0,1,0,0,0,0,1,1,1,0,0,1,0,1][1,1,0,4,0,1,0,0,0,0,0,0,0,0,0,0][1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]ü[A]
End
If not(A:Then
"YYYYYYYYYYYYYYYYYYY            YYYYYY YYYYYYYY  YYY       YYYYYYYYYYYYYY   Y    YYYY    YY Y YYY     Y     Y   YYYY YYYYYYYYYY YüStr1
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1][1,1,1,1,1,2,1,1,1,1,1,1,1,1,0,2][1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1][1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0][1,1,1,1,0,0,0,0,1,1,0,1,2,1,1,1][0,0,0,2,0,1,0,0,0,0,0,1,0,0,0,1][1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1]]ü[A]
8üF
randInt(18,22üZTmin
End:End


Last edited by Guest on 25 Aug 2006 05:52:17 pm; edited 1 time in total
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fool


Advanced Newbie


Joined: 05 Apr 2006
Posts: 80

Posted: 25 Aug 2006 07:00:18 pm    Post subject:

It's slightly faster, but the issue is I need to add more maps so should i create a ZLOAD2? And call it after a certain point in the game?
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