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Weregoose Authentic INTJ
Super Elite (Last Title)

Joined: 25 Nov 2004 Posts: 3976
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Posted: 26 May 2007 06:53:54 pm Post subject: |
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| Xphoenix wrote: | | The plateau (I think that's what it is) on the left looks a little weird with the ripple-ish effect. Maybe solid, or spotted? |
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luby I want to go back to Philmont!!
Calc Guru

Joined: 23 Apr 2006 Posts: 1477
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Posted: 26 May 2007 07:02:05 pm Post subject: |
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| I have a new favorite. Weregoose's new one. Looks much better now. Now how will we get the user interface with this? |
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tifreak8x
Elite

Joined: 27 Aug 2005 Posts: 956
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Posted: 26 May 2007 07:12:54 pm Post subject: |
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| That would be a VERY good question... XD I haven't gotten quite that far... |
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vuurrobin
Advanced Member

Joined: 09 Aug 2006 Posts: 428
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Posted: 26 May 2007 07:59:29 pm Post subject: |
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I also likes weregooses latest pic the best (sorry leofox), but drawing it looks like its gonna be slow.
as for user interfase, I think the hardest part is to calculate at what route/town the player is. AFAIK the only other thing you need is to let the player select the town if he is using FLY, and I don't think it would be that hard. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 26 May 2007 08:13:22 pm Post subject: |
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I think you should have a LUT with all the city coordinates in it.
But I like Goose's too. Apologies, leofox. |
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elfprince13 Retired
Super Elite (Last Title)

Joined: 11 Apr 2005 Posts: 3500
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Posted: 26 May 2007 08:30:24 pm Post subject: |
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| Harrierfalcon wrote: | I think you should have a LUT with all the city coordinates in it.
But I like Goose's too. Apologies, leofox.
[post="105596"]<{POST_SNAPBACK}>[/post] |
I am too lazy to actually make my own post so instead I quote people and then don't say anything new.
and use the 3*3 point as the marker |
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simplethinker snjwffl
Active Member

Joined: 25 Jul 2006 Posts: 700
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Posted: 26 May 2007 08:51:58 pm Post subject: |
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Couldn't you just store the map as a pic? it'll never change, so having to draw it every time would just be absurd
Last edited by Guest on 26 May 2007 08:52:48 pm; edited 1 time in total |
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tifreak8x
Elite

Joined: 27 Aug 2005 Posts: 956
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Posted: 26 May 2007 09:30:11 pm Post subject: |
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yeah, the plan is to use a pic var.
I had to increase the size of the LP# lists yet again, to account for the fact the attacks have elements, so instead of having it search a table to check what each attack is, I will have it stored to the list, so it drastically speeds up the process. |
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nitacku
Advanced Member

Joined: 23 Aug 2005 Posts: 408
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Posted: 26 May 2007 10:27:57 pm Post subject: |
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Is Pokemon Purple going to use xLIB?
Or are you going for complete BASIC |337|\|355? :P
xLIB could do most of the graphics for you, saving a bit of time and memory  |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 26 May 2007 10:53:41 pm Post subject: |
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I believe it is 1337 Basic.
However, no one said he couldn't use XTRAVAR for some extra picture spots. |
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Xphoenix
Elite

Joined: 04 Apr 2007 Posts: 756
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Posted: 27 May 2007 12:32:46 am Post subject: |
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| I like Weregoose's new map... |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 27 May 2007 06:20:35 am Post subject: |
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Well I made some new ones too. I experimented with Floyd-Steinberg dithering. First i made a light one, but that made the routes on the top hard to see. Then i made a darker one, but that didn't make me too happy about the water. So I combined the two ;)
(I only did the cropping for size on the last picture)
I think it looks a lot better compared to my old one:
I might have to test how this looks on-calc, dithering tends to look a lot better on the real hardware. |
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Weregoose Authentic INTJ
Super Elite (Last Title)

Joined: 25 Nov 2004 Posts: 3976
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Posted: 27 May 2007 06:28:35 am Post subject: |
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I have a new favorite. The image on the right.
I must say that competition is a healthy thing!
Nice work. 
Last edited by Guest on 27 May 2007 06:31:51 am; edited 1 time in total |
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vuurrobin
Advanced Member

Joined: 09 Aug 2006 Posts: 428
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Posted: 27 May 2007 06:57:30 am Post subject: |
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those are awesome, leofox. good work. |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)

Joined: 25 Oct 2006 Posts: 2535
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Posted: 27 May 2007 07:08:59 am Post subject: |
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Yeah, the water in the leofox's right map looks really cool.  |
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frenchcalc1 جان ألعريم
Active Member

Joined: 14 Mar 2007 Posts: 648
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Posted: 27 May 2007 09:30:48 am Post subject: |
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I like the right map presented by leofox, yet I really can't distinguish the trail as much as the other three pics  |
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tifreak8x
Elite

Joined: 27 Aug 2005 Posts: 956
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Posted: 27 May 2007 09:36:06 am Post subject: |
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Nice pics leofox, I have to agree, that the third pic is awesome. :)
Can you figure out a way to make the routes more defined?? Just those two sections that kinda look like blobs...
@xlib question:
No, I am trying to use the least amount of asm possible, for things that BASIC absolutely cannot accomplish, or would take FAR too long to do itself.
I mean, come on, so far there are 4 asm programs, Resource, Celtic, List2String (celtic add on essentially) and the asm greyscale pic, which will be gotten rid of I think...
Last edited by Guest on 27 May 2007 09:39:16 am; edited 1 time in total |
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luby I want to go back to Philmont!!
Calc Guru

Joined: 23 Apr 2006 Posts: 1477
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Posted: 27 May 2007 10:06:58 am Post subject: |
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| And if it turns out cool, I bet it would be the first Pure basic game featured on Ticalc. That would be so awesome, but I'm getting ahead of myself. New Favorite leofiox's middle |
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Xphoenix
Elite

Joined: 04 Apr 2007 Posts: 756
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Posted: 27 May 2007 10:53:11 am Post subject: |
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I like leofox's middle one and bottom one.
I'm the outlier  |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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