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magus57


Member


Joined: 07 May 2006
Posts: 126

Posted: 06 Jun 2006 05:01:02 pm    Post subject:

I want to edit the game "Lotus Turbo Challenge" for TI-83/84 (Ion), but I need help on how to do it. This basically only applies to those who haved played it. What I want to do is:

-Keep all six courses
-Player can choose day or night
-Player can choose clear, rain, snow, or thunderstorm
-2player mode (first one to finish line wins)
-Make the times a bit more fair (especially for Rain and Snow course)

Either that, or just expand it so for example:
Course 1 - Forest (Day, Clear)
Course 2 - Forest (Night, Clear)
Course 3 - Forest (Day, Rain)
etc. and do it for each course, without the necesity to complete them in order (so they are all unlocked from the beginning).

Can anybody help me with this? The biggest thing I would like would be to get it in BASIC code so it would be *slightly* easier to see what corresponds to what feature.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 06 Jun 2006 05:07:40 pm    Post subject:

Unfortunately, it's impossible to convert an assembly program to Basic code. You'd have to learn assembly in order to edit an assembly program.
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magus57


Member


Joined: 07 May 2006
Posts: 126

Posted: 06 Jun 2006 05:33:32 pm    Post subject:

How do I dissasemble the game into a code? And what code is easiest to edit/understand? And how would I find, for example, the part of the code that controls the rain in the 2nd course?
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 06 Jun 2006 06:02:25 pm    Post subject:

There are several programs here for disassembling programs. However, understanding a disassembled program is very difficult, especially since you don't seem to have any assembly knowledge (excuse me if I'm wrong). The main problem is that a disassembler is unable to distinguish between program code and program data, something you'd have to figure out yourself if you wanted to do this.
I'm not saying it's impossible... but frankly, you'd be better off writing your own game from scratch.
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bukwirm


Member


Joined: 06 Dec 2005
Posts: 233

Posted: 06 Jun 2006 10:03:18 pm    Post subject:

DarkerLine wrote:
I'm not saying it's impossible... but frankly, you'd be better off writing your own game from scratch.
[post="81715"]<{POST_SNAPBACK}>[/post]

Or finding the source code and learning asm.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 07 Jun 2006 09:03:51 am    Post subject:

I haven't been able to find the source to Lotus anywhere on ticalc.org, good luck with that.

If you were to find the original source, then you might not even have to learn assembly to edit the levels. You'd still have to recompile it, but there's plenty of places to find out how to do that, including this very forum.
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