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Sage Orator


Advanced Member


Joined: 23 Apr 2006
Posts: 337

Posted: 15 May 2006 06:01:54 pm    Post subject:

I was revising my old snake game and ran by battle snake simultaneously. That inspired me to make a calculator version. It shouldn't be too hard to do but I will ask if I need any help. Luckily the origininal isn't to good so there's not much worry.

Haven't started it yet because I've been revising my snake game but I have an outline.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 16 May 2006 05:36:29 pm    Post subject:

So how exactly does a battle snake work? I haven't seen this one before.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 16 May 2006 06:15:03 pm    Post subject:

yeah, I am afraid you will have to inform me as well. Is it like tron or like 2 snakes head to head going for the highest score or what?
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Sage Orator


Advanced Member


Joined: 23 Apr 2006
Posts: 337

Posted: 16 May 2006 08:08:11 pm    Post subject:

Battle Snake

It isn't really like the original snake game other than a snake like character.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 16 May 2006 08:53:12 pm    Post subject:

This could be a real cool game, try to have several different weopons and powerup's you want to touch in addition.
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Sage Orator


Advanced Member


Joined: 23 Apr 2006
Posts: 337

Posted: 16 May 2006 09:07:53 pm    Post subject:

Super Speler wrote:
This could be a real cool game, try to have several different weopons and powerup's you want to touch in addition.
[post="79469"]<{POST_SNAPBACK}>[/post]


Good idea, any ideas on what those might be though?

Still trying to get the shooter working.


Last edited by Guest on 16 May 2006 09:08:20 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 16 May 2006 10:03:25 pm    Post subject:

When the shot hits it releases two other perpindicular shots which do the same in return if they hit etc. By using iPart you could slow down or speed up (for claricacation of this PM me and I'll go into more detail). Multi-Shot. Shot Radius. Thicker shots. Bouncing shots. Drawing your own bariers. Bouncing shot for these barriers. The list of possibilities goes on and on.
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Sage Orator


Advanced Member


Joined: 23 Apr 2006
Posts: 337

Posted: 17 May 2006 02:49:10 pm    Post subject:

Thanks for the ideas, I'm not very creative when it comes to games, I'll make sure to try them.That is once I get done with the basics.
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