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c_plus_plus
My Face Hertz


Active Member


Joined: 30 Jan 2006
Posts: 575

Posted: 14 Apr 2006 01:51:02 pm    Post subject:

This is the entry I made for the speed coding contest. If you liked it you will like my improvements. I have increaced the speed dramaticly and I think I decreaced the file size though i didn't check. I am posting this for critique. If you see anyting that can be improved that would be great.
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c_plus_plus
My Face Hertz


Active Member


Joined: 30 Jan 2006
Posts: 575

Posted: 14 Apr 2006 10:52:19 pm    Post subject:

Im double posting to get the post back on the front page. I would like some feedback on this version and so far there is only one download.
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Vinthian
formerly known as shortround4271


Advanced Member


Joined: 24 May 2005
Posts: 258

Posted: 14 Apr 2006 11:40:34 pm    Post subject:

the speed still kinda ruins the experimental part of the game, it takes forever to get to another generation, and the homescreen isn't very good for this kind of simulation since it's only 8x16.
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c_plus_plus
My Face Hertz


Active Member


Joined: 30 Jan 2006
Posts: 575

Posted: 15 Apr 2006 01:56:00 pm    Post subject:

I know it's slow, but if anyone has any ideas on how to make the code faster it would be appreciated. I have tried already once, and have made it run faster, but not that much. please look at the code. I am somewhat of a beginer at BASIC and could use some pointers.
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axcho


Active Member


Joined: 09 Nov 2004
Posts: 555

Posted: 16 Apr 2006 02:38:22 pm    Post subject:

Try this topic on Conway's Game of Life. There are a lot of good ideas there.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 16 Apr 2006 02:45:08 pm    Post subject:

use pxl-On's to represent the life forms.
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josefnpat


Advanced Newbie


Joined: 30 Mar 2006
Posts: 55

Posted: 16 Apr 2006 04:17:17 pm    Post subject:

guys, what the heck is the point of speed-coding? i mean look at blizzard. They delay thier projects almost every time, but they produce the best games you can imagine.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 16 Apr 2006 05:14:48 pm    Post subject:

There are many contests that don't have any actual point. But in my opinion, speed-coding is fun.
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 16 Apr 2006 06:56:04 pm    Post subject:

josefnpat wrote:
guys, what the heck is the point of speed-coding? i mean look at blizzard. They delay thier projects almost every time, but they produce the best games you can imagine.  [post="75732"]<{POST_SNAPBACK}>[/post]

Look at the entries. All fine games.

You were saying?


Last edited by Guest on 16 Apr 2006 06:57:33 pm; edited 1 time in total
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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 17 Apr 2006 06:38:57 am    Post subject:

It's just really fun. I think everyone who participated enjoyed it, and I enjoyed organizing it.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 17 Apr 2006 11:22:40 am    Post subject:

On the topic of Life again, here's something I wrote to calculate the sum of neighboring grid locations - if you store the grid as a matrix of zeros and ones then this will tell you how many ones are next to a grid location.


Code:
[A]
For(I,1,7
row+(Ans,I+1,I
End
For(I,7,1,-1
row+(Ans,I,I+1
End
(Ans-[A])[sup]T[/sup]->[B]
For(I,1,15
row+(Ans,I+1,I
End
For(I,15,1,-1
row+(Ans,I,I+1
End
(Ans-[B])[sup]T[/sup]


The formula Ans=3 or Ans-[A]=3->[A] will then give you the next generation.

Edit: or it would if you could compare matrices, but unfortunately you can't. The rest works though. *sigh*


Last edited by Guest on 17 Apr 2006 11:33:09 am; edited 1 time in total
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