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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 13 Apr 2006 11:54:08 pm    Post subject:

About:
This will be either a 83+SE/84 line game with AI that will be constantly moving, or it will be a dumbed down version where the 83+ can play it. The reason why is that it is fast now on the calcs (the screen shot doesn't do much justice), and with AI it would only slow it down. So I will have to decide to either make one of the two or both, so everyone can play it!

Things added:
-Several obstacles
-8 way movement
-8 way Shooting
-Giant environments, as big as your calcs memory
-Map editor

Planned:
-AI, which will have either 8 way movement or just four
-More obstacles
-Menu

These ideas are not set in stone, so if you have a suggestion let me know. I will be working on other projects along with this one, so do not expect this to be released soon.

It actually runs smoother/faster on calc, and is blazing fast on the 83+SE/84 line.


Last edited by Guest on 14 Apr 2006 12:16:33 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 14 Apr 2006 12:02:04 am    Post subject:

beautiful graphics.

what language?
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Brazucs
I have no idea what my avatar is.


Super Elite (Last Title)


Joined: 31 Mar 2004
Posts: 3349

Posted: 14 Apr 2006 12:31:37 am    Post subject:

Look like basic to me.
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 14 Apr 2006 09:22:14 am    Post subject:

Thanks elfprince, it utilizes xLIB and of course in basic too Razz. I started on this a while back, but keep preoccupying my time with other things like school.. Very Happy Thanks about the graphics, I actually made them myself! I am surprised they turned out so well. The tank actually started out as a update to chips, where you step on a button and the tanks move. But then I was like "hmm, I could make this into a game itself!"...And here we are >.>
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 06 Aug 2006 02:53:56 pm    Post subject:

Update [08/06/06]:
Seems that I have been pretty tied up this summer, so not much progress has been made, but many things have been rethought.

Things added since last update:
-Optimizations, where it is an improvement in speed along with optimizations on the map editor (which shaved 300b)
-More tiles, some of which are power ups
-Implemented 1 new type of weapon, which is a stinger missile (that you can control, like in MGS)
-Added a level compression system, which compressed the level in the screen shot by 84%

Things to be added:
-Implement more weapons, and power ups
-Decide on a type of AI
-More obstacles
-Menu

I am debating to how I will set this game up, to how the game will flow. I am thinking of creating several types of this game, such as: 1 with AI, multi player, TBS (turn based strategy), multi player linked. If tr1p1ea is able to add CLAP (linking protocol by Timendus), I should be able to make a multi player version. I am pretty sure I will have at least 1 of these versions made, and at the moment it is looking like it will be a TBS version with AI + multi player via same calc. Also, if tr1p1ea adds a compression system I will remove my basic one (which takes about 10 seconds to load each map >.>)
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 07 Aug 2006 10:31:49 am    Post subject:

Good to see the Tank is still rolling along. I've been hoping to see more multiplayer games pop up.
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lolje


Member


Joined: 07 Feb 2006
Posts: 153

Posted: 15 Aug 2006 06:48:02 am    Post subject:

Wow, looks like a great new game! Can't wait for a demo...
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