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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 01 Apr 2006 05:18:14 pm    Post subject:

Many of you may have wondered why I haven't seemed to have been updating SSP, working on HP, or finishing up Tetris. Well, I wanted to wow people like Spencer and Jim e. So here is my big secret. I've been working on this for quite a while (December) and it is coming along very nicely. Done in 8-level grayscale (any fewer would look bad), this program will only be made for the 84+ and 84+ SE because it needs the speed and the clock. It looks SUPERB when you are moving, but PTI didn't like some of the interrupt things I was doing, so I took a still shot in VTI. It looks ok, but when you are moving, the objects become clearer and look really cool. Items work, clothes, headgear, all of that. The VTI build has fewer items since it doesn't have archive and all the data is stored in an archived program. The VTI version uses some of my favorite stuff stored in the program itself so I can show off some of the items. All that's left to do is program the NPCs to go about their daily lives and occasionally ask you to run an errand for them.



and the demo program so you can try it out yourself:
Demo


Last edited by Guest on 01 Apr 2006 05:18:39 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 01 Apr 2006 05:50:57 pm    Post subject:

Is that 3d?!?!?! The screenshot looks so awsome!
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 01 Apr 2006 06:16:04 pm    Post subject:

I would try this on an emulator first, because it... uh... looks better on a larger screen, is all. Laughing
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 01 Apr 2006 07:50:10 pm    Post subject:

O_O wow, that's amazing

provided it's not an April Fool's Joke :biggrin:


Last edited by Guest on 01 Apr 2006 07:51:04 pm; edited 1 time in total
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antihaxer


Newbie


Joined: 16 Mar 2006
Posts: 44

Posted: 01 Apr 2006 07:52:24 pm    Post subject:

Ya, it did some weird shit to my calc. A bunch of weird symbols went across the screen.,
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 01 Apr 2006 08:08:41 pm    Post subject:

I opened it up in Wordpad as soon as it was downloaded,
and knew right off the bat that something was screwy. Wink
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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 01 Apr 2006 08:09:24 pm    Post subject:

Really? Well, quitting can be done from the interrupt, so you should be able to quit by hitting clear if you can't get it to work.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 01 Apr 2006 09:58:50 pm    Post subject:

Weregoose wrote:
I opened it up in Wordpad as soon as it was downloaded,
and knew right off the bat that something was screwy. Wink
[post="73794"]<{POST_SNAPBACK}>[/post]


Dry anything april related?
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axcho


Active Member


Joined: 09 Nov 2004
Posts: 555

Posted: 01 Apr 2006 10:05:09 pm    Post subject:

I'm sure this is an April Fools' joke. That screenshot doesn't look tiled; it's either a stored image or a grayscale screenshot from the original Animal Crossing. Also, I too opened it up in WordPad, and most of the code is one long sequence repeated too many times to be genuine.

Sorry 3fg, you're going to have to come up with a better excuse for your lack of progress!
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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 01 Apr 2006 11:14:29 pm    Post subject:

Ha, that's the titlescreen repeated over and over.
It displays the titlescreen and then says ERR: OISHV and puts's from 0000 until you hit clear.
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 02 Apr 2006 03:01:46 am    Post subject:

LOL, this is like that joke from last year on Omnimaga Razz
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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 02 Apr 2006 03:39:01 pm    Post subject:

Haha, that's what inspired me. Expect I didn't feel like cutting it down to 4-lvl GS by hand.
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katmaster


Newbie


Joined: 21 Sep 2005
Posts: 24

Posted: 03 Apr 2006 08:03:44 pm    Post subject:

You...........are bad......
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programmer_to_be
Jesus is my Lord and Saviour.


Elite


Joined: 07 Feb 2006
Posts: 755

Posted: 03 Apr 2006 08:16:29 pm    Post subject:

oh.......so........bad

201st post
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 03 Apr 2006 09:53:40 pm    Post subject:

Weregoose wrote:
You could ask an admin to take back your post count by one
so you can reach 200 in a more honorable or useful manner.[post="73982"]<{POST_SNAPBACK}>[/post]
Make that two. :|

This is getting plum spammy. Wink
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 03 Apr 2006 10:10:39 pm    Post subject:

I'm wondering though, is a game with 3-d graphics using greyscale in that way possible?
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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 04 Apr 2006 06:34:01 am    Post subject:

Not with any degree of speed on a z80 calculator.
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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 04 Apr 2006 03:39:21 pm    Post subject:

I suppose I could get a good 2-3 fps if I did 4lvl gs on the interrupts and made 3 buffers for the layers. But I wouldn't want to. Jim e made a 3d grayscale program. It's cool too.
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