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Super Speler Super Awesome Dude
Calc Guru
Joined: 28 Nov 2005 Posts: 1391
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Posted: 13 May 2006 07:32:11 pm Post subject: |
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Edit: Fixed a sprite up a little.
I spent alot of time on creating these sprites (so be appreciative) but didn't check how they will look on a calculator (I did check on something else though). One is on, Zero is off. Two steps between movements, if you need more repeat. Here you go:
Back's (Still, One Step, Two Step) Edit: Sorry about the mislableing.
01111110
11111111
10111101
01000010
00111100
01100110
10111101
01111110
01111110
11111111
10111101
01000010
00111100
01100110
10111101
01100000
01111110
11111111
10111101
01000010
00111100
01100110
10111101
00000110
Left (Still, One Step, Two Step) //Inverse for Right side
00111110
11000010
00101001
01000001
00100110
00011011
00100011
00011100
00111110
11000010
00101001
01000001
00100110
00011011
00100011
01100000
00111110
11000010
00101001
01000001
00100110
00011011
00100011
00011000
Front (Still, One Step, Two Step)
01111110
11111111
10100101
01000010
10111101
10100101
01011010
01111110
01111110
11111111
10100101
01000010
10111101
10100101
01011110
01110000
01111110
11111111
10100101
01000010
10111101
10100101
01111010
00001110
Hope you like them, the front and back views I am pretty proud of.
Last edited by Guest on 14 May 2006 09:29:26 am; edited 1 time in total |
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Lyricalwolf
Advanced Newbie
Joined: 21 Apr 2006 Posts: 90
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Posted: 13 May 2006 10:45:25 pm Post subject: |
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nice character sprites super speler! I'm currently working on some 16x16 monster sprites. Well, now that im on the subject i might as well make some monsters! haha |
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c_plus_plus My Face Hertz
Active Member
Joined: 30 Jan 2006 Posts: 575
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Posted: 13 May 2006 11:09:20 pm Post subject: |
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front is twice. I'm guessing the later one is suposed to be back. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 13 May 2006 11:40:15 pm Post subject: |
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Thanks man, that looks awsome. I will add it into a walking subroutine and test it out some in movement. I still havnt decided if it will be in locked step or free stepping. THey both have advantages and dis's but the locked step usualy produces less glitching.
The biggest problem will be loadin the maps and havning the sprites walk at tolerable speed, as i only know basic and are just learning how to use thes libraries. |
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Lyricalwolf
Advanced Newbie
Joined: 21 Apr 2006 Posts: 90
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Posted: 14 May 2006 12:36:57 am Post subject: |
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Here's a 16x16 front and back pic of pikachu i drew for ya. hope you like it!
--------------------------------------------------------------
Code: front:
1110000000011100
1111000000111100
1100100001001100
0100111111001010
0010000000010001
0010010010010010
0010000000010100
0101001100101110
0100000000001001
0100010010001010
0100110011001100
0100000000001000
0100000000001000
0011110011110000
0010001100010000
0001110011100000
back:
0011100000000111
0011110000001111
0010101000010011
0100011111110010
0010001000000100
0001000100000100
0001100010000100
0110000100000010
0100011011111010
0010001000000010
0001000111111010
0001100000000010
0001000000000010
0000111100111100
0000100011000100
0000011100111000
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Super Speler Super Awesome Dude
Calc Guru
Joined: 28 Nov 2005 Posts: 1391
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Posted: 14 May 2006 10:11:04 am Post subject: |
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Quote: Thanks man, that looks awsome. I will add it into a walking subroutine and test it out some in movement. I still havnt decided if it will be in locked step or free stepping. THey both have advantages and dis's but the locked step usualy produces less glitching.
Each step I made have no more then four pixles of change. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 14 May 2006 10:14:06 pm Post subject: |
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Wow pikachu looks cool Good job. |
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