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Super Speler Super Awesome Dude
Calc Guru
Joined: 28 Nov 2005 Posts: 1391
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Posted: 27 Apr 2006 06:02:16 pm Post subject: |
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Maybe shorten it to 8 by 8 sprites in from back, would take some edge off memory requirements. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 27 Apr 2006 07:06:24 pm Post subject: |
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would still be he11 trying to draw everything and make it look half decent. |
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axcho
Active Member
Joined: 09 Nov 2004 Posts: 555
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Posted: 28 Apr 2006 03:35:53 am Post subject: |
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This sounds like a job for... Cellular Automata Tiles!
Seriously, they would work very well for your background tiles. And then for the characters I have a modified version of Arcane Wizard's huge people collection that will take two bytes and turn it into a unique 8x8 person sprite. It would be great to give it some use.
The monsters will be more difficult, but I think it will be possible.
Don't worry! It will be all right. We're here to help you. And I like the challenge of getting low-resolution sprites to look good. |
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Lyricalwolf
Advanced Newbie
Joined: 21 Apr 2006 Posts: 90
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Posted: 03 May 2006 09:23:18 am Post subject: |
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Well ive always liked the pokemon series but always played at home so no one would ever see me playing it lol...anyways you have a great idea plaque but it sounds like youve already given up on the project......let me tell you from experience, if you dont do it now, you'll most likely never do it.. thats what always happens to me anyways..hmmm |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 03 May 2006 05:09:28 pm Post subject: |
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I have started this project about 5 times over the last 2 years, each time getting about the same amount done. I did have the map from pallet to Viridian programed in and you could walk between them (text sprites) but that was it. Never got passed that :(
If i could draw pictures halfway decent i would make the game. But none of my sprites anything liek a pokemon. |
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bananaman Indestructible
Calc Guru
Joined: 12 Sep 2005 Posts: 1124
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Posted: 03 May 2006 05:29:22 pm Post subject: |
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One way to get around that is to create your own mythical monsters that all look different and just resemble random assortments of dots and lines. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 03 May 2006 05:32:01 pm Post subject: |
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I thought about doing that but they wouldnt look very good, and i dont want to make a pokemon game that looks liek crap. |
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SilverCalcKnight |_
Active Member
Joined: 15 Nov 2005 Posts: 577
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Posted: 03 May 2006 06:22:31 pm Post subject: |
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Is this on the 89 or the 83? 83 has limited pic space, unless you are using xLib... Sorry for restating the obvious, I didn't know if you knew. |
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Super Speler Super Awesome Dude
Calc Guru
Joined: 28 Nov 2005 Posts: 1391
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Posted: 03 May 2006 06:25:45 pm Post subject: |
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One thing I continuously wonder is how people store massive ammounts of combat attack graphics. How do you plan to do this? |
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SilverCalcKnight |_
Active Member
Joined: 15 Nov 2005 Posts: 577
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Posted: 03 May 2006 06:34:33 pm Post subject: |
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The 89 can store any amount of pics you like...as long as you have the space. Kind of like the ...erm...storage Mafia of Ti calcs. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 03 May 2006 10:55:42 pm Post subject: |
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The game was gona be for 83+, few people have a 89. The graphics is the reason this project will never be finished(by me). The combat graphixs would be stored just liek all graphics, most likey in the form: pxl-on , line( , shade( , etc.... I dont use pix in my games becuase its annoyingh for peopel who have to install the picturs when they download the game, and they can be erased without the person knowing what hes doing. Just not my style. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 03 May 2006 11:14:04 pm Post subject: |
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You could write code to draw and store the sprites into pics. And delete after the program is done.
Last edited by Guest on 03 May 2006 11:14:25 pm; edited 1 time in total |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 04 May 2006 05:28:16 pm Post subject: |
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yes, that was my idea. |
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Lyricalwolf
Advanced Newbie
Joined: 21 Apr 2006 Posts: 90
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Posted: 04 May 2006 05:57:10 pm Post subject: |
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hmm i could draw the monsters for ya thats what i like to do!
are the monsters gunna be sprites? 8x8? or like half screen ones ...lemme know so i can start on some! |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 04 May 2006 09:37:03 pm Post subject: |
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i would need ones for battle size, ones with a view behind them for your battle ones, and sprites for the people. I also need sprites for the dude when he walks unless i used text graphics. |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 04 May 2006 09:46:41 pm Post subject: |
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What kind of dude are you looking for Plague? Like, what type of dude? Sword dude? Gun dude? Monster dude? 8x8 dude? 16x16 dude? I can help you with sprites. I love doing them. |
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Super Speler Super Awesome Dude
Calc Guru
Joined: 28 Nov 2005 Posts: 1391
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Posted: 04 May 2006 10:21:33 pm Post subject: |
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Plague, if you look at the game Pokemon my freind pointed out to me that there's really from each viewpoint two-four pixles of change as you walk. Hope that helps. |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 05 May 2006 06:39:47 pm Post subject: |
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i need a sprite(s) of the pokemon duded walking around. anyone that wants to make a custom pokemon please do. Make a sprite of its front and back for battle, list its stats, a pokedex desription, type, atacks, etc... and i will assemble everything into a game. I can make teh map sprites, and make everything work if i haqve all the pictures and pokemon. Also any ideals on a custom game map would be nice also. A custom picture of teh entire new world would be awsome, cuss i can make games, but im not creative in making new stuff. |
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Lyricalwolf
Advanced Newbie
Joined: 21 Apr 2006 Posts: 90
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Posted: 05 May 2006 11:48:40 pm Post subject: |
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Quote: What kind of dude are you looking for Plague?....8x8 dude? 16x16 dude?
Quote: Make a sprite of its front and back for battle
so...can you specify the dimensions of the sprites please?
what SIZE do you want them to be?
I can't start making an effective sprite if it's not the right size you need!!
Let us know bro!
Peace outside
Last edited by Guest on 06 May 2006 12:02:43 pm; edited 1 time in total |
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Plague
Member
Joined: 28 Mar 2006 Posts: 242
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Posted: 13 May 2006 03:51:32 pm Post subject: |
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I have one more week of school left, after that i should be able to continue with thsi project and teh functions library. The walking dude needs to be 8*8 and the pokemon need to be 16*16. |
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