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Alex


Newbie


Joined: 25 Feb 2004
Posts: 29

Posted: 13 Feb 2006 02:31:12 pm    Post subject:

Yes, so what do you guys think of text-based RPGs for the 83+/84+? Like psycho, hobohunt, etc. Because i've been working on one for two or so days now and i'm done with all the scripting, like the fighting system, money system, etc. Except Im not done with the experience curves yet. I just need game content now. Like places to go, weapons, items, etc. So does that sound like a boring idea that has had 1000s of games in this category, or nothing too common? Any ideas appreciated. Thanks! Smile I'm not that new to Basic scripting, but compared to most of you guys im still a noob. I taught the language to myself without using any books or anything... So yeah, what do you think?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 13 Feb 2006 02:55:38 pm    Post subject:

As long as the game is fun to play it's a good game.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 13 Feb 2006 03:02:24 pm    Post subject:

in general Id much rather play something thats graphical, but it depends on how much fun you can make it. in the community there seems to be a lot of annoyance with them though
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 13 Feb 2006 05:46:19 pm    Post subject:

Give it a plot - it's what most TI-Basic text RPGs lack.

Last edited by Guest on 13 Feb 2006 05:46:37 pm; edited 1 time in total
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 13 Feb 2006 06:08:33 pm    Post subject:

Text based is tricky. If you need ideas, check this out.
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 13 Feb 2006 06:27:13 pm    Post subject:

I've found text based are fun if they have a cool plot. Otherwise they stink. I overall think graphical would be better because it just looks appealing.
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Alex


Newbie


Joined: 25 Feb 2004
Posts: 29

Posted: 13 Feb 2006 07:32:42 pm    Post subject:

Yup, that's my problem. I lack ideas. I made the engine, if you can call it that. It's basically anything you need to run this kind of game. Now I just need a program to use all those. Like add in all the content. (weapons, items, money, plot, etc. I tried making a game where you're a guy with amnesia and you just realise you don't remember anything. You start out in a bar and then when you leave, someone attacks you for not paying (you don't have any money yet), so then you defeat him, and you're out on the streets. That's as far as I got (about 1.7kb of work) before I decided it was boring and going nowhere.

Also, not all the graphical RPGs are fun. Besides, I know I and probably some other people like reading better than watching. Whats the point of having a little pixel walking around if you can imagine like a smooth lawyer in a tux, you know?

So if anyone wants to give me ideas, im all ears. Well, eyes. Except for that one program that that guy made, the one Radical Pi linked to. ITS HUGE and it consists of tons of little programs. Whats the point of making it real time, its not much different from pause-enter time.


Last edited by Guest on 13 Feb 2006 07:38:50 pm; edited 1 time in total
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 13 Feb 2006 08:14:52 pm    Post subject:

Mad :hmpf: Dry Neutral Neutral Razz
That's the only good textbased RPG i've seen. I didn't make it, if you want to know why it was done that way ask tifreak8x.
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Pure


Advanced Newbie


Joined: 25 Jan 2006
Posts: 54

Posted: 13 Feb 2006 08:22:22 pm    Post subject:

As many have said, there are tons out there but a handful are good. Graphical is more globally appealing (especially to noobs) but if you have a great concept, everyone will love it.
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Alex


Newbie


Joined: 25 Feb 2004
Posts: 29

Posted: 13 Feb 2006 08:23:50 pm    Post subject:

Pi: Lol, ok. Sorry, I didn't meant to make you sound bad. What's good about it? The actual plot or the game mechanics?

Pure: Yeah, its hard to think of ideas. I need to ask around.


Last edited by Guest on 13 Feb 2006 08:24:50 pm; edited 1 time in total
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 13 Feb 2006 08:41:28 pm    Post subject:

Smile
It has a good story, enemies, it's optimized, and anyone who can read should enjoy it. (Not to be offensive to the the people that can't read reading this.)
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Alex


Newbie


Joined: 25 Feb 2004
Posts: 29

Posted: 13 Feb 2006 09:50:17 pm    Post subject:

Very Happy
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Vinthian
formerly known as shortround4271


Advanced Member


Joined: 24 May 2005
Posts: 258

Posted: 13 Feb 2006 09:54:26 pm    Post subject:

i made a texted based rpg once, i called it battle, since it was pretty much that. I made a basic engine for it, defense/attack, but it lacked a good storyline. I tried to remake it with a storyline, but it didn't work out like i planned since it messed up a my engine coding because i had to add a lot of special events. other than that it was a good game. if you ask me, if you can get a good storyline for your engine, it'd work out fine.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 13 Feb 2006 10:13:12 pm    Post subject:

Alex wrote:
Very Happy


just a tip: in general, one word posts, or posts with one word and a smiley, or just a smiley are generally frowned up. try to come up wit something a little longer
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 13 Feb 2006 10:24:03 pm    Post subject:

Oh and remember:

Intricately designed combat stardegy: good.
Press enter to attack and lots of grinding: bad.

Demon's are alway's a good place to start storyline wise in my oppinion. But I'm biased being that I am a demon :biggrin: .
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Vinthian
formerly known as shortround4271


Advanced Member


Joined: 24 May 2005
Posts: 258

Posted: 13 Feb 2006 10:30:06 pm    Post subject:

Quote:
Press enter to attack and lots of grinding: bad.


if it were "Press 2nd to attack and lots of grinding: bad." I'd like it, i can't stand programs that use Pause, cause i don't like reaching down to the enter button. use "Repeat getkey=21:End"!!!
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koolmansam375


Advanced Member


Joined: 09 Oct 2004
Posts: 254

Posted: 14 Feb 2006 03:56:07 pm    Post subject:

When I had my 83+ i made a textbased rpg and my friends enjoyed it. It kinda had a plot. Or maybe they enjoyed it for its M rated content/hilariousnessicity... =X .
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Alex


Newbie


Joined: 25 Feb 2004
Posts: 29

Posted: 14 Feb 2006 07:08:27 pm    Post subject:

Sorry elfprince. Yeah, im not new to forums, and I shoulda thought about that. Now, to make this one not pointless, I shall say something.

Yeah, i can't think of a plot. Ill try to make something, though. Something original. Hmm...
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 14 Feb 2006 08:26:37 pm    Post subject:

shortround4271 wrote:
Quote:
Press enter to attack and lots of grinding: bad.


if it were "Press 2nd to attack and lots of grinding: bad." I'd like it, i can't stand programs that use Pause, cause i don't like reaching down to the enter button. use "Repeat getkey=21:End"!!!
[post="69890"]<{POST_SNAPBACK}>[/post]


darn! my first project is like that. oh well, I hope you still like it.

I think story is the most important in a text RPG.


Last edited by Guest on 14 Feb 2006 08:27:58 pm; edited 1 time in total
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lolje


Member


Joined: 07 Feb 2006
Posts: 153

Posted: 15 Feb 2006 02:28:05 pm    Post subject:

hmmm basicly I have nothing to say agauĂ­nst text based rpgs
(They can make fun,too)
but I prefere to play graphically rpgs even if the graphics were bad - I think its better to have graphics than to have no graphics at all anyway.
I think if you make a game without graphics (textbased) you can't create any atmosphere (which is in my oppinion very important for a game).

So, programmers of this world, make you games graphically if you can!
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